Whoa whoa! ML knows what’s fun now?

bibil127(43)
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Fun is the holy grail in games. Delivering a fun experience is a basic ingredient for making successful games. To succeed at this, we need to understand and deconstruct fun.
Before co-founding Product ML, I was a gaming product manager and I try to think of these things from first principles.
Product managers make changes and ship features in their products to achieve specific goals. These goals are informed by strategic priorities, tactical data analysis and qualitative user feedback. A goal is represented by a metric or a KPI.

Whoa whoa! ML knows what’s fun now? | Ecency