Hi Splinterlands fam,
In my last land update post I mentioned the release of the new land planning tool (link post).
This part of the tool is useful if you’re already engaged in land, but I think it’s even more valuable if you’re new to the land side of Splinterlands. In this post, I want to focus on how you can use it to guide your decisions.
Quick disclaimer: these are my takes on how to approach land. There are many other ways to play it, so definitely explore and see what fits your style.
Note: all a values you see in this post about the planner tool are per hour.
Do you want to try out the planning tool yourself:
https://land.spl-stats.com/planning
At the end of the day, the big goal of land is crafting items and spells that can be used in battles. That will probably have a huge impact on how fights unfold.
But that’s still a long way off. Splinterlands is currently moving from land phase 1.5 toward phase 2.0. Here’s what the whitepaper (source) says:
!!In progress not delivered!!Everyone has their own reasons:
Whatever your reason, land has a lot of moving parts and math involved. That’s exactly where the planner tool helps—you can simulate setups before buying, so you know what to expect.
To keep things simple, I’ll cover three main play styles:
Also—if you’re new, I’d strongly suggest keeping your plots in the same region. This avoids the 10% transfer fees.
For further reading, azircon wrote a great article breaking things down based on how many plots you own: 👉 Land Strategy Pyramid
Quick summary:
This is the simplest way to play: buy grain plots and just farm grain.
Why grain? Because everything needs it. If you only have grain plots, you’ll never fall into a deficit.
That’s also why grain plots are usually priced higher than the others.
Here you try to be independent by producing all resources yourself. Let’s say you have one of each plot type:
If you load them with only maxed Chaos Legion commons (the cheapest option), you’ll see you’re not self-sufficient. You’ll need stronger cards or to heavily boost your grain plot or buy more of them. you have positive Net DEC but still you grain production runs at a deficit.
Even with legendary cards and totems, it can still be tough. Gold foils help, but you really need to mix and match.
Eventually, with the right setup, you can reach self-sufficiency:
Boosts are huge. Players like mori-no-giant often say “boost is everything”—and I agree.
Boosting increases production without increasing consumption, which is a big deal.
Here’s an example of boosted production (though, fair warning, this setup would be super expensive for a new player):
Notice how grain consumption stays the same, but production climbs.
This is when you go all-in on one resource (or have much of one resource) and trade for the others.
That’s my current situation—I’m heavy on wood:
Fully loaded, I produce more wood than I need. I can then sell or swap it for grain (though the first harvest can be tricky, since you’ll need grain up front).
This setup has risks: if you trade away too much, production can stall. To counter that, I put my best units on grain plots to stabilize.
As you can see in splinterlands when it convert the 110 prodcution back into grain you have enough to pay the next harvest:
I’ve only covered natural resources here. If you start producing SPS/Aura, things get more complex—you can actually run into negative net DEC production depending on your setup.
Here’s a quick example of an aura-producing plot:
If people are interested, I might make a separate post diving into this side of land.
That’s it for this week! I hope this helps new players see different approaches to land and how the planner tool can guide decisions.
What’s your land strategy? Do you go conservative, self-sufficient, or specialist or ...? Drop your thoughts below 👇
Also any information that needs to be corrected please let me know if i made mistakes/misinterpretations🤣
Signing off,
beaker
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