Hey everyone!
Some major changes in the Splinterlands universe are around the corner.
The latest Land Expansion 1.75 is about to be released, and if you haven’t heard about it yet, you definitely want to check out the official announcement here:
Land 1.75 is Coming! The Future of Splinterlands Land Awaits
Let’s break down what’s coming in simple terms.
So far, we’ve been used to collecting Grain, SPS, and Resource tokens. But now, four main resources are being introduced:
Every plot that’s active still needs Grain to feed its workers. Self-sustainability might be tricky now, since Grain is even more critical. In the first release, I tried to plan out how much Grain I’d need to feed my SPS and Resource plots, but the calculations got complicated. For now i will go with the flow and maximize the grain i can produce and start from there.
Here are the exact production rates per hour (per Production Point) so you can do your own math:
If you want to produce resource point you needs al of these resources shown in the image below.
Next, we have the Trade Hub. It’s basically a convenient system for swapping one resource for another (for example, Wood to Grain or Grain to Wood). Under the hood, it’s Wood → DEC, DEC → Grain, but you not have to manually do those steps.
My current liquidity pool values:
The splinterlands statistics tool probably needs a update to process this upcoming release. So expect some days that the tool will not work.
Because Grain is bound to be in high demand, I expect we’ll see a lot of trading for it, which is great for the overall economy.
Important Note: If you have a Grain worksite on terrain that’s not compatible with Grain, it will automatically convert into Wood, Stone, or Iron upon first harvest. So no plot is wasted! Use it in your advantage
Another detail in Land 1.75 is the chance to acquire Totem Fragments now only when harvesting on Castles/Keeps or Resource-producing plots.
It’s a small chance, but it’s a fun little “jackpot” moment. I’m personally do not like this change, now its even a smaller chance on finding one, but hey—if it’s needed to keep the totem supply in check, I’m all for it.
If you’re unsure what to produce or how to balance your plots, you might want to switch everything to Grain a day before the release so that, upon update, those plots convert to the most optimal base resource they can be. Then, decide which ones to transition back to SPS or Resource production.
Here are is my current plan and transition, i have highlighted the important change with red cicles.
One major down side of having it in 3 regions i will need to pay the 12% transport fee when transported to the other region.... and i hope there will be tools in the future todo this automatically
Below is a simple visual “map” of what I’m aiming for:
Region 51 ------------\ Excess Grain
\
--> Region 9 --> Resource Points
/
/ Excess Grain
Region 81 -----------
\ Wood/Stone/Iron
\
--> Region 51 --> Resource Points (100% bonus)
I’m a relatively small land owner, but I want to produce enough resource to stay active in the economy. Most of my plots will direct materials into just two main resource huts—one is magical, giving a 100% research bonus. Anything extra goes into the liquidity pools for now.
One tip i can give when this release is live and you are experiencing troubles with producing enough grain. there are few things you can do to increase the grain production.
Place any title and totem or even a runi on those important grain plots.
Rarity boost:
Runi boost (100%) :
Title boosts:
Totem boosts:
You might want to divide your best production power unit to grain producing plots.
Unit rarity:
Edition multiplier:
Might not be a real tip but just ignore grain and just buy it of the market might still be a valid strategy while it has major excess now, but for how long???
All in all, Land Expansion 1.75 is a huge step. It gives us a taste of how the land economy will eventually tie together, especially when we get around (land 2.0) to crafting Items and Spells for actual gameplay.
I’ve personally expanded from 10 to 15 plots recently, and I’m still on the lookout for more.
The biggest hurdle? The staked DEC requirements (50k) plus the upcoming Conclave Arcana (CA) release—my DEC reserves can only stretch so far!
Exciting times are ahead for Splinterlands. I hope new players join and that the devs keep things fun for casual and smaller players too.
With each expansion, the land side of the game feels more dynamic and interconnected. I can’t wait to see what’s next!
Thanks for reading, and feel free to share your own game plan and strategy for Land 1.75 below. Let’s keep each other updated on how our plots grow!
P.S. just a reminder on what has yet to come
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