i mean...the prices were driven by demand. when the masses arrived there wasnt enough to go round! So they printed lots of chaos legion, and now its relatively cheap to buy some cards and play....but it looks like it could well get cheaper! Which might be a good thing, because if they ever come to market the game, new players will want to be able to get involved. Bots have been mostly ousted from the game, although i think the team plans to implement their own bots to ensure that there is always a battle to be fought....but they wont be milking rewards, just improving game experience. Land isnt for everyone of course....it is set to be quite complex and will appeal to resource management geeks who effectively have to treat it like business. Personally im quite excited about it despite the reality that I probably wont be very good at it!
In my opinion, splinterlands was the victim of its own success. It was ahead of the curve and caught a big wave before it was ready to surf. The decisions made were naïve and overly ambitious, expectations were set far too high and resources were squandered left, right and centre. However, the team continue to pour love and hard work in to the project and the approach is a lot more focused and mature than before. I think as Hivians we would do well to remain positive about the game because for a while it was the closest thing we had to a killer app and honestly I think with all our support it can do it again.
RE: Splinterlands - Too Pricey to Play, for Me!