Player No. 5 (order No.2 )
Bonus roll = 10...I know that/s something...Extra action, ah the dice gods awaken.
Action 1:Get a nice solid grip on my bat, and take a whack at the trainee (5), a five yes. teach him to try and cower in the car while his buddies get chewed up and spit out.
Action 2: One more good solid swing, I want to feel the ooze of his brains drip down my bat, I want to drain him of his life force (4), ahh...that satisfying feel of life's little energies flowing from him to me, I feel so...so...good.
Action 3: We need torches and molotovs do I dare search again, the dice gods have been very good so far, I decide to chance it Search: You found a torch, yes Yes and YES, a torch.
Bonus Action: One more time the dice gods are for some reason being very very generous today, so using my torch I conduct another Search: You found a walker I knew I should have left well enough alone take one down and another just has to take it's place. These trainees are pretty good at hiding in nooks and crannies it seems.
Recap:
A1: attack trainee 5 hit
A2: attack trainee 4 hit killed
A3: search Found a torch
A4: search Found a trainee
!EMGAGE 15
!BEER and !PIZZA
RE: Zombie Adventure (Déjà vu) - Game 57 - Day 4 (Apr. 30, 2021)