Crest is a technically advanced ocean renderer implemented in Unity3D (2018.1+).
I usually vote for simplicity/minimalism. These are hugely core to crest, I spent 90% of the dev time so far rewriting/refactoring to simplify and optimize and make the system more elegant. Key elements of crest - expressive shape and motion control, dynamic simulation, quality at all levels (from code to final render), 100% smooth level of detail, high performance.
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