RE: RE: The Rebellion is Coming!
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RE: The Rebellion is Coming!

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3y

The airdrop plan really doesn't work for the majority of players IMO.

I should start by saying I appreciate the devs trying to get around players cycling through packs to earn airdrop points. I never saw it as a problem (as it put a lot of packs into circulation, helping the devs' bottom line and making 3rd party packs cheaper), but I get the appeal.

But in practice, it feels like it causes more problems than it solves.

Previous airdrops haven't been capped (other than the number of packs which would qualify). So me buying 250 packs was exactly as good as a whale buying 250 packs.

Now, with a cap on airdrop BCX, it is no longer equal. Say I buy 2000 packs and a whale buys 20k packs. In the past, the whale would get 10x the airdrop. Now, my 2k packs likely need to go to my deck, so can't be staked, and the whale puts 2k of their packs to their deck and the rest to staking. Now the whale gets infinitely more BCX than me.

Moreover, the airdrops are now just yet another ROI comparison. Now I need to figure out whether I should 1) stake my packs on airdrops 2) stake those cards on plots 3) sell the cards and buy sps to up my reward points 4) sell the cards and buy SPS and put in a pool. At some point, the choices are no longer a fun complex system, but a needlessly overcomplicated system with so many bandaids over past bad decisions. To me, this feels like it's crossing that line.

@badrag: The airdrop plan | Ecency