Madison 5# (FINAL)
隆Hola! Esta es la parte n潞5 y final del gameplay, del videojuego Madison, un juego de terror.
Sinopsis:
Somos un chico llamado Luca, que un d铆a despierta con un fuerte dolor de cabeza encerrado en su dormitorio; mientras su padre llora desconsolado al otro lado de la puerta, acus谩ndonos de haber hecho algo horrible... Y todo tiene que ver con una c谩mara de fotos que le regalaron por su cumplea帽os n煤mero 16. Esa c谩mara pertenec铆a a Madison Hale, una asesina en serie que mat贸 a cuatro personas desmembr谩ndolas para intentar completar un ritual sat谩nico.
Si no has visto los anteriores v铆deos, te los dejo por aqu铆, todos tienen una duraci贸n aproximada de 25-30 min cada uno, la cuarta parte, 45 minutos 馃槃.
El v铆deo comienza justo donde lo dej茅 la vez anterior. Acab谩bamos de completar el puzzle de las velas y los laberintos b铆blicos de colores; empezaron a sonar unas campanadas y ah铆 dej茅 el juego porque estaba autoguard谩ndose la partida.
Al empezar el gameplay estamos en ese mismo punto, y mientras estoy hablando y recapitulando lo que hicimos la vez pasada, estamos en el a帽o 1952 y el se帽or nazi, el marido asesinado por la mujer que estaba en el confesionario, empieza a molestarme persigui茅ndome.
Parece que no ten铆a suficiente ya con Madison dando mal, que ahora tambi茅n le suma este tal Hans... Al menos parece que es un fantasma del pasado por lo que si me voy del a帽o 1951, ya no me persigue.
Cuando me atrapa parece que me devuelve al a帽o 2022, en el que tengo que volver a viajar entre las tres l铆neas de tiempo disponibles. Lo primero que hice fue ir al a帽o 1987 para ir a ver las campanas que estuvieron sonando en el v铆deo anterior. All铆 encontr茅 la llave del confesionario que pod铆a usar en el a帽o 1951, y dentro del confesionario estaba la "i" que faltaba en la placa de Madison Hale, la que est谩 justo delante de su ata煤d en el a帽o 1987.
Al final al devolver la "i" a donde correspond铆a, al hacer una foto del ata煤d 茅ste se cae, y recogemos el cr谩neo de Madison como objeto para nuestro inventario.
Hay una puerta que hasta este momento estaba cerrada, pero al abrirla, nos devuelve de nuevo al interior de la casa. Sin embargo, parece una broma de mal gusto porque nos quedamos encerrados en un largo pasillo, yendo de un lado al otro, y cada vez que abro la puerta s贸lo hay ladrillos.
Estaba segura de que aqu铆, en alguna de las veces que me diera la vuelta para volver a recorrer el pasillo y probar suerte, a ver si pod铆a salir de ese bucle, me iba a salir un susto, as铆 que no quer铆a ni mirar.
Tras conseguir resolver esta encrucijada, se confirma que volvemos al interior de la casa de los abuelos como escenario; en la que nos esperan m谩s puzzles, y 茅sta vez, m谩s persecuciones por parte de Madison. Ella empieza a jugar cada vez m谩s y m谩s con nuestra mente... Yo no llevaba ni 20 minutos jugando y ya estaba agobiada jaja.
Madison nos va conduciendo poco a poco a que completemos el ritual sat谩nico por ella.
Yo estaba ya dispuesta a pasarme el juego, me costase el tiempo que me costase, y fui resolviendo cada rompecabezas que sal铆a.
Poco a poco nos iban volviendo a introducir la historia de la abuela de Luca, y de c贸mo perdi贸 su visi贸n... Hablando sobre el monstruo del cuento que le regalaron a John (el padre de Luca) cuando era peque帽o. El tal "Blue knees" que supuestamente, atorment贸 a su abuela hasta dejarle ciega.
Parece que la familia de Luca tiene un pasado ya en el que las entidades de otro plano, perturban a esa familia, y no s贸lo era Madison.
El puzzle que m谩s me cost贸 resolver fue el de la habitaci贸n de los relojes.
Al abrir una de las cajas fuertes encontramos una esfera que marca una hora, que al colocarla en un reloj, podemos intercambiarla por la esfera que ten铆a ese reloj.
La clave estaba en que hab铆a que encontrar, buscando por todos los relojes de la casa, aquellas esferas que coincidieran con la hora que marcaban el resto de relojes en esa pared, para colocar cada una en el reloj que correspondiera.
Mientras lo resolv铆a, Madison estaba muy pesada intentando asustarme, pero me mantuve fuerte.
Finalmente, al conseguir abrir la habitaci贸n de los padres de Luca que era la 煤nica que faltaba por abrir, resolvemos otro peque帽o rompecabezas y leemos el cuento de Blue Knees, que da bastante mal rollo.
De improvisto, nos encontramos en la habitaci贸n de nuestro padre pero en la de cuando 茅l era ni帽o... Y tendremos que enfrentarnos a Blue Knees en persona, mientras intentamos encontrar los ojos antes que 茅l, que salen dentro de unas gramolas que hay por toda la casa, tras escuchar completa una canci贸n bastante t茅trica... Bueno, todo es bastante siniestro, 驴no?
Y el final, bueno... Tendr谩s que verlo por ti mismo o por ti misma 馃槈. Pero te adelanto que es bastante abierto... 驴Qu茅 opinas t煤?
Madison 5# (END)
Hello! This is the fifth and final part of the gameplay of the video game Madison, a horror game.
Synopsis:
We are a boy named Luca, who one day wakes up with a severe headache locked in his bedroom; while his father cries disconsolate on the other side of the door, accusing us of having done something horrible.... And it all has to do with a camera he was given for his 16th birthday. That camera belonged to Madison Hale, a serial killer who killed four people by dismembering them in an attempt to complete a satanic ritual.
If you haven't seen the previous videos, I leave them here, all have an approximate duration of 25-30 min each, the fourth part, 45 minutes 馃槃.
The video starts right where I left off last time. We had just completed the candle puzzle and the colorful biblical mazes; some chimes started to ring and I left the game there because it was auto-saving the game.
At the beginning of the gameplay we are at that same point, and while I'm talking and recapping what we did last time, we are in the year 1952 and Mr. Nazi, the husband killed by the woman who was in the confessional, starts to bother me chasing me.
It seems that he didn't have enough with Madison giving bad, now he also adds this Hans? At least he seems to be a ghost from the past, so if I leave the year 1951, he won't haunt me anymore.
When it catches me it seems to take me back to the year 2022, where I have to travel back and forth between the three available timelines. The first thing I did was to go to the year 1987 to go see the bells that were ringing in the previous video. There I found the key to the confessional that I could use in the year 1951, and inside the confessional was the missing "i" on Madison Hale's plaque, the one right in front of her coffin in the year 1987.
At the end, when we put the "i" back where it belongs, when we take a picture of the coffin it falls down, and we collect Madison's skull as an object for our inventory.
There is a door that until this moment was closed, but when we open it, it returns us back to the interior of the house. However, it seems like a bad joke because we get locked in a long hallway, going from one side to the other, and every time I open the door there are only bricks.
I was sure that here, one of the times I turned around to walk back down the hall and try my luck, to see if I could get out of that loop, I was going to get a scare so I didn't even want to look.
After managing to solve this crossroads, it is confirmed that we return to the interior of the grandparents' house as a scenario; where more puzzles await us, and this time, more chases by Madison. She starts to play more and more with our mind... I hadn't even been playing for 20 minutes and I was already overwhelmed haha.
Madison gradually leads us to complete the satanic ritual for her.
I was ready to pass the game, no matter how long it took me, and I solved every puzzle that came up.
Little by little they were reintroducing us to the story of Luca's grandmother, and how she lost her vision... Talking about the monster in the story that was given to John (Luca's father) when he was a child. The "Blue knees" that supposedly tormented his grandmother until she went blind.
It seems that Luca's family has a past already in which entities from another plane, disturb that family, and it wasn't only Madison.
The puzzle I had the hardest time solving was the one in the clock room.
When we opened one of the safes we found a dial that marked a time, which when placed on a clock, we can exchange it for the dial that had that clock.
The key was that we had to find, looking through all the clocks in the house, those dials that matched the time that marked the rest of the clocks on that wall, to place each one in the clock that corresponded.
While I was figuring it out, Madison was heavy handed trying to scare me, but I stayed strong.
Finally, when we manage to open Luca's parents' room, which was the only one left to open, we solve another small puzzle and read the story of Blue Knees, which is pretty bad-ass.
Suddenly, we find ourselves in our father's room, but in the room when he was a child... And we will have to face Blue Knees in person, while we try to find the eyes before he does, which come out inside some jukeboxes that are all over the house, after listening to a rather gloomy song... Well, it's all rather sinister, isn't it?
And the ending, well... You'll have to see for yourself 馃槈. But I'll give you a heads up that it's pretty open.... What do you think?
*Todas las capturas de pantalla son tomadas directamente desde el gameplay que he grabado.
Las im谩genes pertenecen al videojuego de "Madison de Bloodius Games, un estudio argentino.
La miniatura se ha realizado con el editor gratuito online edit.org
*La grabaci贸n se realiza con el programa Mirillis Action.
*La edici贸n del v铆deo se realiz贸 con Sony Vegas PRO 18
All screenshots are taken directly from the gameplay I recorded.
The images belong to the videogame "Madison" by Bloodius Games, an argentinian studio.
The thumbnail was made with the free online editor edit.org
The recording is made with the program Mirillis Action.
The video was edited with Sony Vegas PRO 18
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