Obviously. I couldn’t find any at the mini market so I made my own then stuck it in the Blender.
The Mock Turtle is a character from the book “Alice’s Adventures in Wonderland” by Lewis Carrol that did not make an appearance in the disney version of the movie which is what most of us are most familiar with. It was in many other screen adaptations of the book though and was even played by Cary Grant (he’s so dreamy…) a hundred years ago or so when movies were filmed with wooden cameras and there wasn’t even any CGI. Crazy I know.
I used a couple different drawing references here, partly the original illustration from the book done by the man himself, but I relied heavily on this drawing on the right SnuggleStab on Deviant Art that I really like. I also used pictures of turtles and cows.
I decided to make a low poly version as well as a regular sculpt as a learning experience and because I figured it would be easier to animate. The low poly version is actually rigged up and moves quite nicely but I want to keep focusing on the sculpting process for now so I’ll have to record an animation with it in the future if my computer can handle that sort of thing.
I think I should have made the shell like one would make clothes and accessories and keep them as separate objects. I think after I retopologize I might extract them so I can clean up the creases and make them look a little more solid.
I guess I should use a different color material so people not using night mode can actually see the sculpt, heh, my bad...
My next sculpt is going to be human. Well, almost human. I’m working on it now and she’s pretty fly. I’m not sure yet if I will make sculpted hair or hairy hair. And I’m working from a character sheet that has very little detail and is a bit off in a few spots but that just adds to the fun. Anyway. Peace.