It's time to continue talking about CryoFall. Last time we explained about weapons in the game, so this time it would be logical to take a look at the opposite side of the equation - the equipment in the game.
Above you can see some simple pieces of equipment: normal clothes, as well as some military gear.
Each piece of equipment provides a number of bonuses to your character, but main thing why you would want to get yourself good gear is obviously for its defense stats. So, how does it all work?
Before settling on this list of damage types we had a whole list of types that we were considering. If you are curious: Impact, Blunt, Slashing, Rupture, Piercing, Burn, Freeze, Chemical, Poison, Radiation, Electricity, Explosion, Psy. But in the end I think what we have now covers the most diverse array of possible weapons and enviromental effects without overcomplicating the system.
Originally posted in our blog: http://atomictorch.com/Post/Id1156/CryoFall-DevBlog-3-Armor-Damage-model