This week's battle challenge features the Mycelic Slipspawn! The Mycelic Slipspawn is an Earth splinter Magic monster that is an excellent card due to it's high health and Taunt ability.
The Mycelic Slipspawn is a great card to own, even at level 1. It has a great amount of health and is paired nicely with the Taunt ability. Additionally, it can do Magic damage so you can place this card anywhere in your line-up and it can still attack.
| Icon | Ability Name | Description |
|---|---|---|
| Taunt | All enemy Monsters target this Monster (if they are able to) | |
| Forcefield | This Monster takes only 1 damage from attacks with power 5+ | |
| Slow | Reduces the Speed of all enemy Monsters |
From level 1, Taunt is available. In Silver League (Level 4), Forcefield is added which is excellent in high mana battles. At Max Level, the Slow ability can be used which is always a great ability (except in Reverse Speed Rulesets).
In this week's featured battle, we have Kelya Frendul versus Obsidian in a Rise of the Commons Bronze Tournament battle!
| Rise of the Commons | Only Common and Rare Monsters may be used in battles | |
|---|---|---|
| 32 Mana | This is considered a medium mana battle | |
| Active Splinters | All splinters are available |
Being a Chaos Legion only Tournament with NO Legendary Summoners and Rise of the Commons Ruleset, you are VERY limited on what you can play here.
My first thoughts are that No Dragons are available (No Legendary Summoners) and Life most likely won't be used (no good tanks).
This leaves Fire, Water, Earth, and Death. Death is fairly limited in Bronze leagues except in very low mana battles so it isn't likely to be used. This leaves Fire, Water, and Earth.
Fire can also be thrown out (in my opinion) since it's primarily a Melee deck and Kelya will wreck Tarsa, especially with Rise of the Commons.
With Earth and Water left, I gave the edge to Magic since Magic can attack from anywhere in the lineup. The Water monsters that you're left with are strong but they're all melee so it's easy to nerf them with the Disintegrator.
By nerfing the Water lineup, I felt that using my Slipspawn as a tank was the best use since I could heal it. However, since Earth is a bit slower than Water, I placed the Mycelic Morphoid in the 1 position to absorb some hits to help preserve my Mycelic Slipspawn.
| Position | Card Image | Card Name | Notes |
|---|---|---|---|
| Summoner | Obsidian | Rare Earth summoner that grants a +1 Magic buff to the friendly monsters | |
| Pos 1 (tank/meatshield) | Mycelic Morphoid | Cheap tank/meat shield with the thorns ability. Great for removing some Armor | |
| Pos 2 (secondary tank/attacker) | Mycelic Slipspawn | Once the Morphoid dies, this will become the Tank and the Goblin Psychic will be able to heal it | |
| Pos 3 (support) | Disintegrator | Bronze level monsters are generally weak and the Disintegrator can make all the difference | |
| Pos 4 (attacker/support) | Goblin Psychic | Excellent cant with great damage and Tank heal ability. Very slow though | |
| Pos 5 (attacker) | Regal Peryton | One of the best cards in Bronze league. I placed it here just in case my opponent went with Death/Fire and used a Sneak attacker |
Yes! Nerfing their melee damage was huge and allowed me to stay alive.
I analyzed the battle with Splintertools and was given a 100% chance of winning the battle. That is always great to see!
The Myelic Slipspawn is an excellent card at every level. Taunt is a really cool ability that can make all the difference. At $0.30/BCX, it is affordable and should be owned and leveled up by everyone!
Thanks for reading! I hoped you enjoyed it!
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If you decide to use my referral link, I'll happily send you a few cards to help you get started!