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SGAME pro - Platform games that produce

assyfa(-1)
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Playing online games is one of the most popular entertainment, and not only for teenagers. The online gaming industry, with large investments in virtual and augmented reality and increased availability of downloadable content, keeps players addicted. According to Nielsen, the percentage of players among the general population aged 13 years and over is almost 64% in 2016. So, when playing games is a very popular activity, it is natural to find a way to get money from it. Fortunately, there are interesting options available.

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What is SGame PRO?

Sgame Pro is a mobile game platform aggregator, founded by Sgame SA, a company based in Switzerland. In development since 2016, Sgame Pro successfully launched the Alfa version in 2017 reaching more than 50,000 downloads without marketing expenses. Sgame Pro is fully focused on the mobile game industry which is growing rapidly and has developed two main technical innovations namely:

First, Sgame Pro allows players ("Player" or "Player") to be rewarded with a crypto-token utility ("Sgame Coin" or "SGM") that we just released when playing the most popular mobile game in the world. SGM will be (i) the only way to access and benefit from Sgame Pro Platform and (ii) a single settlement method for all transactions with the Sgame Pro ecosystem.

Secondly, Sgame Pro combines a split sector from independent and large game publishers ("Publisher" or "Publishers") into a one-stop-shop gaming platform. In Sgame Pro, players can not only find all the latest games, but will also have the opportunity to challenge other people in games that were previously single player games ("Challenges"), creating completely new game modes ("Asynchronous Multiplayer "). This innovation is really disturbing considering that 78% of the mobile gaming market are single players while most of the revenue comes from multi-player games.

In Sgame Pro, Publishers will get far greater revenue because the new ecosystem encourages increased player involvement through the technical innovations mentioned earlier. Publishers will also benefit from increased user acquisitions based on the leading Sgame Pro marketing campaign in conjunction with Influencer Partners ("Influencers"). The Sgame Pro Users include people like Pewdiepie, Tweakbox, and more, with more than 80 million very involved followers spread all over the world.

Modern technology allows users to receive not only the fun of using applications or games but also can make money, because crypto currencies are very popular, allowing mobile game users to get the digital currency and can be exchanged into fiat (real) currencies such as Rupiah (Rp.)

Cellular as the biggest source of gambling revenue has paved the way for new business models and integrated payment solutions ranging from subscription fees, pay-per-turn, in-app purchases (IAPs), royalties to premium accounts, increased remuneration and - most importantly - advertising in the application (ADV).

The Sgame Pro project gives players SGM tokens only by playing the most popular mobile games in the world. All company activities are focused on the fast-growing mobile game industry, and as a result, several technical innovations were developed to support players, publishers, sellers, and influential people.

One of the main technical innovations of Sgame Pro is the emergence of the Proof of Play protocol. Proof of Play is a mechanism whereby Sgame Pro determines consensus about whether it is enough to "play" (Block Play) and release prizes related to SGM tokens to players. This works in the same way as "Proof of work", where prizes from miners are rewarded. Play-Block is defined as a series of actions that, when completed, produce block prizes at SGM. Play-Blocks vary depending on the level, which determines the number of "plays" needed and the size of SGM prizes.

ICO details

Sgame Pro will issue a maximum token of 350,000,000 SGM Tokens.
To date, 139,500,000 SGM tokens have been sold to limited support groups and partners with a locking period of up to 14 months ("Pre-Sales Tokens"). The remaining results will be collected through the Main Sales that will take place in Q2 2018. The maximum amount of 55,000,000 SGM ("Main Sales Token") will be sold during Main Sales with the CHF value that will be defined 10 days in advance; the ETH to CHF exchange rate will be set within 24 hours before the Main Sales. Any unsold tokens will be burned at the end of Main Sales.

  • Sales of June 2018 tokens
  • Publisher: Sgame SA
  • Symbol Token: SGM
  • Type: ERC20
  • Platform: Ethereum
  • KYC: Mandatory

Token Distribution:

  • Total Supply: 350,000,000
  • Private sales: 139,500,000
  • Main sales: 55,000,000
  • Reserve: 83,000,000
  • Issuer holder: 51,000,000
  • Adviser and founder: 15,000,000
  • Bounties & Airdrops: 6,500,000

For more information, please see below:

Website: https://sgamepro.io/
ANN: https://bitcointalk.org/index.php?topic=4452342
Whitepaper: https://sgamepro.io/wp-content/uploads/2018/05/Sgame_Pro-White_Paper-v1.73.pdf
Twitter: https://twitter.com/sgame_official?lang=en
Facebook: https://www.facebook.com/sgamepro.io/
Telegram: https://t.me/sgamepro
Reddit: https://www.reddit.com/r/sgamepro/

My profile: https://bitcointalk.org/index.php?action=profile;u=1348503
Eth: 0xCa53A32ab48cF8bA4eC4A494bA4e95ceC26Fe71d
User name: assyfa