I really liked your line about “why make a game extractable if you don’t want people to extract?” — that gets right to the heart of the Splinterlands scholar debate, and your point about Web3 being different from a normal video game is sharp. The part about ownership also stood out, especially where you question whether you truly own a card if someone else can still decide what you’re allowed to do with it. If you keep writing about Hive or gaming economics, hivestats.io could be handy for tracking your account growth and curation rewards. What do you think would make the Splinterlands economy feel fairer without removing the “extractable” part that you’re defending?
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RE: If Extraction Is Bad, Why Make the Game Extractable?