Where the character of this monster is extremely dangerous for the enemy on one side, on the other side its actions are also very funny. Croire is a monster who is always busy earning his livelihood and spends most of his time in Mox City.
Whether he is trying on the streets he keeps earning. His main work for earning is stealing. That means he steals things from rich people and then brings the things he has stolen into his own use. His work is that he steals the things of rich people who become careless and brings them into his own use and this is his real livelihood.
But now because the Chaos Empire army is present in the city and they remain on strict duty stealing and things like that is no longer an easy job.
And because of this it has become difficult for Croire to find a target because now even for a small theft the Roman Chaos Empire army gives very strict punishment and can even take it to the point of five years.
Therefore because Croire cannot do this action he takes out his anger on his enemy.
Yes today I want to talk about the Croire monster which is a very mysterious monster belonging to the Earth element and above all its life is quite excellent.
If I talk about its skin and visual appearance it has only one skin. Here you can see a green color in the background. You will see a green color which represents its element and it itself is a dragon shaped monster which is dressed in battle clothes.
One of its eyes is covered with a bandage. In one hand it has its defensive tool and in the other hand it has a sharp knife which is its method of doing robbery and this shows its melee attack.
I would also call this monster card a gem because of its excellent life and because of its low mana cost.
This monster card has only a 6 mana cost which you can use in every mana battle. It gives you some flexibility. You can easily select it in any battle whether it is a low medium or high mana battle.
You can select it and take full advantage of its best powers and abilities.
As mentioned this is a melee attacker so in every round it will keep attacking enemy units with +3 and will keep dealing heavy damage to them. Its melee power according to its mana cost is extremely excellent.
Unfortunately this monster does not have any armor which can be called its defensive system. Instead it only depends on its health. But its health is 11 which is quite good and it will easily survive for three to four rounds.
It has speed 4 which increases its attack speed and also helps in making enemy units miss their attacks.
At maximum level this monster has three special abilities which include Weapons Training, Flank and Heal.
All three of its abilities are considered supportive and help in supporting its allied units. And its last ability works for its own help so that it keeps healing its own health continuously.
Now let us know about these three abilities in detail.
The first one is Weapons Training. It gives adjacent units an attack type and provides them power.
For those adjacent units which have no attack or are non-attack units it gives them this attack type and power up to a maximum of three power so that the non-attack units also start attacking.
The work of Weapons Training is exactly this that to give attack power to the adjacent units.
That is why it is necessary that with this monster you try to place your support monsters which do not have any attack power. With this ability they will get attack power.
Flank is a second special ability. At the beginning of the battle if you place it in the first position then your second position will automatically get the Reach ability.
But if you place this monster in any other position other than the first position then this ability will become useless.
So it is better that you place this monster as a frontline first-position monster so that the unit you have in the second position gets the Reach ability.
And the monster with the Reach ability only works on a melee attack monster.
So you should select a secondary strong melee attack monster and place it in the second position. Then it will get the Reach ability. The benefit of this will be that your second monster will also start attacking.
The third ability is Heal. In every round it will restore 1/3 of its maximum health and that too in a rounded-down form.
For example this monster's health is currently eleven. So in the next round if it heals it will get plus three extra health. This is considered an excellent support for it.
And for as long as it keeps the healing process going it will survive in the battle for that long and continue making heavy strikes on enemy units with its melee attack.
Now let us talk about the important section of this content which is price and renting.
This monster card is available in the market at different prices which depend on different levels.
At the starting level this monster will be available to you for around $6. But as it keeps getting upgraded then at maximum level it is available for around $60 which is quite expensive.
But if we calculate its price according to its powers abilities and mana cost then it is quite good.
Still if you cannot afford this card then you can take it on rent. The rental amount varies from 2-50 DEC per day, depending on the levels.
And you can easily add it to your deck and take full advantage of its best powers and abilities.
I hope you guys will like this post and is interesting as well. If you find it informative then dont forget to give me a support. Share you reviews in the comment section below. Thank you all for your time reading the content.
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