Anti-bot possibilities for game design

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Here are some (imo top-3) anti-bot possibilites for game design going forward. There are others but I feel these are the most important options.

ANTI-BOT possibilities for game design:

  • Jacekw/Bulldog-idea
  • Lands and 2nd round of items and spells
  • Increase RNG element, for example Jacek summoner is excellent example of this having impact on whole game meta which was becoming very taunt-centric that obviously was in benefit of bots. Increasing RNG element in game design is not something all will like and some will like it a lot. But it will give human players more chances. Or at least illusion of chances.
Anti-bot possibilities for game design | Ecency