3D max week 2 assignment – Bouncing ball
Build texture and animate a ball bouncing down the stairs. We learned a bit about applying textures last week. Let’s build something, animate it and timer permitting texture it with some cool textures. If we don’t get to the texture part in this tutorial just go back to last week’s tutorial and maybe you can figure it out.
Last week’s tutorial was:
https://steemit.com/animation/@altcoinnerd/into-to-3d-max-2017-week-one-download-and-install-3d-max-for-free-for-3-years-and-make-cool-stuff
Create a 1st floor landing. Go to create and plane and then drag out the plane in the top view of your screen. Click and drag the plane out so it is much larger than the stairs.
a. I had to zoom out a little in the top view to give myself some room.
b. Then I clicked at the top left hand corner of the screen and dragged diagonally across the stairs.
c. Then I keyed in the ‘length’ and ‘width’ to be 300x300. I left the ‘segments at 4 and 4. The segments are divisions the floor plane object. This should put the floor on the (0,0) of the ground plane below the stairs. If it is not use the move tool to move the ground plane so it is just below the floor.
Time to animate the ball bouncing down the stairs.
a. Unhide the ball if you did by clicking the ‘eye’ icon next to the name ‘Ball01 on the list.
b. Move the ball to the top of the stairs using the move tool. Use a ‘side’ view of the stairs to make sure it sits properly on the top. My ‘side’ view turned out to be the ‘Front view port’ somehow
I turned on auto key (in the red on the right) and moved my time slide up to the ‘5’ mark on the left.
a. I Clicked on the ball with the move tool and moved it up a bit off the top of the step like it was jumping up. Moving the ball with the auto key on sets what is called a ‘key frame’ which a saved position in space in 3D.
b. To check my work, I slid the time slider back and forth between 0-5 to see the ball jumping up and down.
c. Note: the ‘Auto key’ function can really make a mess if you are not carful. If you move something it is animated. It’s hard to ‘try things out’ because once you move them they are set. You can edit you keys you set.
Now add more frames of animation.
a. Space out your ‘up’ and ‘down’ frames by about 5 frames
b. Have the ball bounce off every other step as it descends the stair case.
c. Have the ball bounce away off the floor once it gets to floor level.
d. Press the play button to watch the total animation
When you watch the animation, you will see it looks a little slow. Change the speed of the keyframes by editing them in one of two ways.
Watch the animation again and see the difference – it should have a better ‘feel’ and ‘spring’ to it.
Now let’s make that stair case look more realistic. The stairs are just floating in the air. We will put a base underneath them.
In the front view, click and drag the box from the bottom front edge of the bottom stair to the top back edge of the top stair.
In the top view use the scale tool in the ‘Y’ axis to widen the block so it is as wide as the stairs.
Use the move tool to more it into position and then the scale and move again to get it just right.
d. When the render options opens up Choose the scan line renderer and change the frame range to 0 to 100.
g. Scroll down to the render output and click on files and choose the ‘avi’ from the file type and type a name for the file
i. Name the file ‘yourname’ bouncing ball
k. Scroll up in the render dialog box and hit render once you have saved the file name
m. Find the file and watch it. Does it look the way you expected?