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6y
A contest about creating contests, very meta _
Hmmmmmmmmmmmmmmmmmmmm
Ok, so if it's dcity contest I think probably we can rule out micro-cities and play around the idea that the people competing have something to work with. In that case I suggest some form of city-building competition surrounding specific themes. This can also lead to recurrent contest where theme changes but rules/structure does not, and maybe that's useful.
An example of this would be:
[Slave City]
Create a city using no more than 100 cards.
Final income (before tax) = 1000+
Final popularity = 0
Unemployed = 0
and the person with highest income following this wins
the goals/criteria can change around to keep it interesting, but I think this could be fun :)
RE: Enter my "dCity Contest" contest and win real-life dCity swag :p