RE: RE: Castle of the Moon: Intro
You are viewing a single comment's thread from:

RE: Castle of the Moon: Intro

Words
66
Reading
1 min
Listen
Play
2y

Some games have a mechanic where when the disparity between the player and the monster is too great, that no exp is rewarded. Or some threshold where the exp rewarded is such a small percentage of that needed to be level, that it would take hundreds of hours kill rats or baby goblins to advance. That mechanism seems effective for sending people along to greener pastures.

@alohaed: Some games have | Ecency