Rising Star Meme #108 - Milly Mission Changes! What is Happening, What to Expect?
Info Points
First off, do not live under a rock (to those who are doing so), info is priceless, especially when there's a market. Here are some must-follow info points:
- The in-game notice (just below the diary, right where you get the New Cards Day notice). It's not ALWAYS used, but when it is, there's usually something important.
- If you're on Discord, jump into the sever. Even if you don't wanna hang around and/or if the notifications are annoying, mute it except for the #announcements channel - some news gets posted there which doesn't get put under the in-game diary.
- Alternatively, you can follow my dank memes :)))
The Changes:
- The Fan requirement to run the Milly mission is changing from the static 1000 to a dynamic (1000 + 100x times you have ever run the mission) plan which I really appreciate.
- The Milly mission is getting a "buff" IF you hold a minimum amount of STARPRO in your wallet (either Engine or the in-game wallet). The buff gives a 10% bonus to the 10K STARBITS you get - making it 11K.
The minimum STARPRO required follows the same dynamic as the minimum Fans required to run the mission in rule '1'. And it means that if you want to get the buff (get 11K instead of 10K), you'd have to hold at least (0.03x times you have run the mission) STARPRO for the buff to be active - a good incentive to burn your STARBITS as well - resulting in lower STARBITS circulation!
For more detailed info and example, refer to the official announcement post.
STARBITS is Dying...?
I can think of a couple of reasons for this to happen, but as to which one(s) is/are the reason(s) for this incident, I'm not so sure!
- Waggy has withdrawn his Buy Order - I can think of a couple of good reasons for the deed, but it is what it is at the end of the day (one reason could be the fact that Hive's price is rising)
- I just mentioned that Hive's price is going up - so it's natural for the Hive value of the STARBITS to decrease so it matches the fiat value of everything just as before (blame the fiat-minded players lol)
- This change could also be another reason for a huge STARBITS dump from Milly Mission "leechers"! You see, getting 1% per day on your investment is a FRICKING GREAT deal! And so many people are just in for that 1%, this small change renders a huge part of their profit useless as they'd have to a huge chunk of their rewards in-game only to be able to run the mission again the next day!
Conclusion
I'm in love with this update. For a long time, it has been bugging me that many people had been looking at the Milly mission as a way to leech off of the game (I was no different, but once I got my card, I could never bring myself to sell my Milly-mission-earned STARBITS and have bought packs ever since lmao). This update removes that 'threat' and makes the mission more "game-focused".
I also really like the fact that Jux has come up with a way to relate this change to the game's "lore".
Long story short, I can't wait to see how this update plays out and affects the way players/market acts. Dropping the leechers might affect the price temporarily and we might experience the dip, but it's better to drop the threat early on and avoid having the market dunked with tons of 10K SB generated from the leechers!
Bonus
I think I'll be writing one or two follow-up posts about how this change will affect the game. It'd be a simple brainstorming session (I love talking about RSG if it's not obvious from my memes) and I'd love to receive feedback on them as well, so I'm really looking forward to it.
Stay safe and leech on :))
Cheers~~