First off, do not live under a rock (to those who are doing so), info is priceless, especially when there's a market. Here are some must-follow info points:
The minimum STARPRO required follows the same dynamic as the minimum Fans required to run the mission in rule '1'. And it means that if you want to get the buff (get 11K instead of 10K), you'd have to hold at least (0.03x times you have run the mission) STARPRO for the buff to be active - a good incentive to burn your STARBITS as well - resulting in lower STARBITS circulation!
For more detailed info and example, refer to the official announcement post.
I can think of a couple of reasons for this to happen, but as to which one(s) is/are the reason(s) for this incident, I'm not so sure!
I'm in love with this update. For a long time, it has been bugging me that many people had been looking at the Milly mission as a way to leech off of the game (I was no different, but once I got my card, I could never bring myself to sell my Milly-mission-earned STARBITS and have bought packs ever since lmao). This update removes that 'threat' and makes the mission more "game-focused".
I also really like the fact that Jux has come up with a way to relate this change to the game's "lore".
Long story short, I can't wait to see how this update plays out and affects the way players/market acts. Dropping the leechers might affect the price temporarily and we might experience the dip, but it's better to drop the threat early on and avoid having the market dunked with tons of 10K SB generated from the leechers!
I think I'll be writing one or two follow-up posts about how this change will affect the game. It'd be a simple brainstorming session (I love talking about RSG if it's not obvious from my memes) and I'd love to receive feedback on them as well, so I'm really looking forward to it.
Stay safe and leech on :))
Cheers~~