RE: RE: Sci-fi Armor - 3D game asset
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RE: Sci-fi Armor - 3D game asset

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7y

I used mainly Zbrush for the overall sculpt. While converting to game level polycount, I used topogun(you can use zbrush itself or maya, just I prefer topogun), maya for UV layouts and rendering and finally 3D coat for texturing.

@allanjohnson20: I used mainly | Ecency