Knowing how to use the different types of monsters with the different types of attacks is essential for victory but sometimes you can get caught up in using a single type and if it is very frequent it is very easy for them to read you and predict, thus putting an alignment that counteracts a specific type of attack.
That's why it's interesting to have battle rules that force you to use a specific type of monster with a specific type of attack.
One of these is magic that by passes shields and cannot be dodged unless it has the PHASE ability and can counter you by reducing magic attacks with VOID, or returning magic attacks to you for a portion of the damage with the MAGIC REFLECTION ability.
Let's see how we organize a winning lineup that can simultaneously withstand the countermeasures placed by the opponent.
As we indicated, this week's rule only allows you to use monsters with magic.
https://splinterlands.com/?p=battle&id=sl_bafef227750b7947027293c97811def1
CRIPPLE
monsters that are damaged are subtracted 1 from the maximum health, that is, if a monster has 10 life and a monster with CRIPPLE hurts it, even if it regenerates, it can do so not to the maximum health of 10, but to the maximum. health will now be 9 life.
REBIRTH
All monsters are revived with 1 health when killed and only once.
You can only use earth, fire and life decks, which makes us think about the alignment we have with stronger magical monsters that have abilities that counteract the enemy.
The amount of 33 mana is not a very high amount but it allows us to summon an interesting combination of monsters.
This summoner even though the +1 shield that places all monsters in this battle rule will be useless on this occasion, it will help us to be able to summon BRAWL cards, which will be one of them that is fundamental in victory.
This will be a central part of the attack since it will attack the second line card and when I eliminate it through the BLOODLUST ability it will increase all the statistics, making it increasingly tireless and invincible for my enemy.
This card has a life of 6 which allows it to resist but this becomes 7 life since the STRENGTHEN ability adds +1 life to all monsters, which will further increase the resistance of my tank and all my monsters. It also has a magic attack of 2 that allows me to eliminate my opponent faster.
This will simply serve as a backup and I will basically place it to fill out my lineup and use up all the mana.
In the first 2 rounds we both have to attack the magical monsters with TAUNT but because my IZIAR has the VOID ability he manages to resist the attacks and cannot eliminate it even once.
While I managed to eliminate his tank MYCELIC SLIPSPAWN 2 times and at least managed to eliminate his KHMER PRINCESS once, in addition to my CAPTAIN KATIE by managing to eliminate one of the monsters he raises all his statistics including power of attack so it will allow me to eliminate my opponent even faster.
In the third round, my opponent, even though he manages to eliminate my IZIAR once, revives and manages to advance to the fourth round alive.
However, I managed to eliminate his KHMER PRINCESS, which had already been revived in the previous round, and I managed to eliminate his ELVEN MYSTIC twice, so in the 3rd round my opponent is left with only 2 monsters, so my opponent is already lost.
Already in the 4th round my IZIAR was already too alive and finally managed to eliminate him while I eliminated his GOBLIN PSYCHIC.
For the fifth round he eliminated his REGAL PERYTON, confidently achieving the victory.
Here the key to success was my IZIAR tank that resisted 3 rounds and although my opponent used OBSIDIAN as a summoner, increasing his magical attack power, my IZIAR's ability of VOID and his 12 life made eliminating my tank very difficult for him. .
Nine years after my CAPTAIN KATIE eliminated enemy monsters, the additional +1 life that DJINN RENOVA provided contributed to the resistance of my monsters.
I hope you like my contribution