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7y
I noticed the thrill and horror of the limited saving of Resident Evil when we (Me, Brother and my Cousins) played Resident Evil 2 on PS1. We read on a guide that if you beat both scenarios with "S" ranking (or whatever the best rank was,) we'll unlock something.
That required playing the game without too few saves and every fight became more frightening in the runs we played trying to get that rank.
Good times~
Games should use limited saves more.
RE: Resident Evil & The Horror of Saving as a Limited Resource