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4y
I think the first iteration of the contest leaned more into design inexperience and lack of foresight.
If the idea is to regularly distribute more tokens to good players, the distribution will always be limited to a % of the base. I question why release this now with such limited tools still in place and mixing it up with Ranked. It's the kind of thing that asks for a separate game mode, no? I don't get the rush, considering the time they always take to get something out.
RE: Gods Unchained - Community Contest, why it is flawed