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Not sure if this post was meant for Splinterlands but I'll apply your perspective here and say that the team has done relatively well with less people after 2 rounds of layoffs. We've seen them take risks and implement some revolutionary ideas, and we've also seen them take risky ideas from the community and add them in as well so the collaboration has been fantastic. Let's hope they have the same success and it pays off for them in 2025 like it did for Netflix!
RE: Complexity kills consumer engagement