SKY BOX SETTINGS AND SOME ADDITIONAL 3D LOW-POLY ASSETS

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The sky and color temperature is such an important aspect of game-dev, I believe color has a huge advantage of setting the mood, scenery, and environment.

But before we talk about my experiments with the Sky-box. I also did some further tweaking with the pro-builder tool. I wanted to add a bit of grunge and character to the 3d assets, It looked too smooth and furnished to me.

st 1.jpg

I first started with the roads and I subdivided the meshes, I was careful not to just blindly subdivide the whole mesh with the auto-subdivide tool. I only subdivided areas I wanted put some extra definitions... this was an attempt to not go overboard on the poly-counts.

st 1a.jpg

Now the road was starting to look familiar to what I intended. I also experimented with adding some greeny to the scenes, after all, we are supposed to be in a Nigerian setting and not in the desert lol.

st 2.jpg

st 2a.jpg

I have also gotten pretty good with the poly-brush sculpt tool and I decided to put it into use by creating some low-poly trees. I started with a base cone-shape.

st 3a.jpg

Then I subdivided it, manually extruded the bottom-vertice so it looked like a double-sided-cone, and used the poly-brush tool to sculpt and smoothen the rough edges.

ST 5A.jpg

I also poly-brushed the mesh to finish the low-poly tree look.
ST 5B.jpg

Now I can copy and paste this asset around my scene to give my environment a more finished look.

st 6a.jpg

Now moving over to the sky-box issue... I did talk about giving the environment a more sunny and yellowish look. so I had to create my own sky-box material and tweak the values.

st 6b.jpg

I mostly had to tweak the atmospheric thickness and sky tint and now we can see the difference between the two as shown below...st 6c.jpg

st 6d.jpg

The next-step was too create some low-poly clouds, I also used the same cone-shape base and adjusted the mesh until I achieved a kinda-cloudy shape.

st 6h.jpg

Then I had to just copy, paste and skew the duplicates to achieve this result.

st 7A.jpg

I checked the display and was pretty satisfied with the results on the mobile-sized portrait screen.

I guess the next step for me is too get this character moving... Join me next-time when I talk about animating this character and getting free animation-fbx files and free-rigging for a 3D-modelled character.

Thanks for your time... :-)

check out my previous episode
ADDING A COLOR THEME TO MY SCENE - VERTEX COLORING TO THE RESCUE!

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SKY BOX SETTINGS AND SOME ADDITIONAL 3D LOW-POLY ASSETS | Ecency