Adventurer Simulator - Prototype UI-Based Incremental Android App

Project Introduction

Adventurer Simulator is an Android incremental game built using react-native. The project is created to prototype a future web based MMO, currently labelled as Kindgom of Eloria. Adventurer Simulator is created specifically to test the playability of various base game mechanics of Kingdom of Eloria.

Mechanics intended to test:

  • Combat
  • Idle character management
  • Economy balance
  • Skills

Adventurer Simulator will continue development as it sees continuous productivity in the direction of Kingdom of Eloria, or there is enough interest in this project. Adventurer Simulator will be released on the Google Play store, once later versions of alpha are met and more content is added.
Development will begin to focus on Kindgom of Eloria as soon as possible, as the project must be complete by the end of December, 2018. Further information on Kingdom of Eloria can be found in this document Kingdom Of Eloria Design.pdf.

The Adventurer Simulator project is started with this pull request. However, the old had to be reformatted into a new repo (this one) for this release, due to initial environment setup issues. Each commit explains the features added, and the README explains how to run. The project is based on the node environment using npm to manage packages.

Contributor help for Adventurer Simulator would be greatly appreciated, and specific information on how contributing would help this project best will be made once more design is released and better structured.

Pull Request: Alpha 1.0 - Base Playable Game

Home:

  • Shows the dashboard of all actions available in the game.

Home.png

Inventory:

  • Shows item name, icon, how many.
  • TODO: Clicking shows the available actions to do with this item.

Inventory.png

Skills:

  • Shows skills and xp and level. (Raw text).
  • TODO: Clicking shows skill guide details.

Skills.png

Shop:

  • Items from inventory are sellable.
  • Clicking an item to sell offers a list of ways to sell items.
  • TODO: Should show price and expected result of selling x items.

ShopView.png
ShopSell.png

Activities:

  • User can woodcut as only activity/skill/items in game.
  • User unlocks new trees to cut as they reach levels.
  • Well designed structure to easily add more trees/activities/skills.
  • Activity efficiency scales with level.
  • Trees have varying difficulties. Higher levels and axes added in the future will decrease this.
  • TODO: Finish float icons and item icons for the rest of the logs.
  • TODO: Add images to the activity buttons.
  • More files: Activity Substructure
  • More files: Activity

Activities.png

Future Features:

Note: These reflect future planned additions for the next few commits. This does not entail all there is left to add, or that features will be added exactly as stated below.
  • Tools to increase speed for woodcutting and future skills.
  • Add fishing skill.
  • Add cooking skill.
  • Add agility skill.
  • Add quick access header. Shows important stats of your player, and quick access to skills and inventory.
  • Add energy. Doing activities will use energy, eating food will replentish your energy. Max energy will be increased with agility skill.



Posted on Utopian.io - Rewarding Open Source Contributors

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