Terracore: Devlog #22 - Crate Item Rate Changes & Bug Fixes

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Hello Fellow Citizens!

I hope everyone had a great weekend! I spent the weekend family and had a great time and was also able to reflect on what changes I wanted to make to the game in the coming weeks, more on that coming when some of them are ready :wink: for now I have some changes ready to go that will be pushed this week.


CHANGES


Loot Crate Item Drop Rates:

This is probably the largest change that everyone should like, the aim is to make finding crates more rewarding, they are indeed very hard to find and the last thing that anyone wants is to grind to get one of these ultra rare items and get a item that less common... you guys have made that clear and it is changing today! From now own the lowest rarity you can get from a loot crate is the rarity of the box. ( if you get a legendary box, you are guaranteed a legendary item!)

Here is the code:

        if (_rarity == 'common'){
            if (roll <= 90000) {
                rarity = 'common'; // 90%
            }
            else if(roll <= 99000){
                rarity = 'uncommon'; // 9%
            }
            else if(roll <= 99750){
                rarity = 'rare'; // 0.75%
            }
            else if(roll <= 99950){
                rarity = 'epic'; // 0.2%
            }
            else{
                rarity = 'legendary'; // 0.05%
            }
        }
        else if (_rarity == 'uncommon'){
            if (roll <= 95000){
                rarity = 'uncommon'; // 95%
            }
            else if (roll <= 99000){
                rarity = 'rare'; // 4%
            }
            else if (roll <= 99900){
                rarity = 'epic'; // 0.9%
            }
            else{
                rarity = 'legendary'; // 0.1%
            }
        }
        else if (_rarity == 'rare'){
            if (roll < 95000){
                rarity = 'rare'; // 95%
            }
            else if (roll < 99000){
                rarity = 'epic'; // 4%
            }
            else{
                rarity = 'legendary'; // 1%
            }
        }
        else if (_rarity == 'epic'){
            if (roll < 98000){
                rarity = 'epic'; // 98%
            }
            else{
                rarity = 'legendary'; // 2%
            }
        }
        else if (_rarity == 'legendary'){
            rarity = 'legendary'; // 100%
            
        }


Item Transfer Cooldowns:

There has been a transfer cooldown of 24 hours to items. You can no longer move items around to multiple characters to attack a boss with the same item.

New Discord Channels:

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We have added a few new channels to make it easier to see the actions happening in the market and the mints.

Bug Fixes

We have also pushed some other bugs to help catch crates being missed from time to time as well as new user registrations.




These changes are now active at the time of this post!

We would like to remind you that the game is still in its alpha phase, and we are constantly making changes and improvements to ensure that it is the best possible experience for all players. As such, we appreciate your feedback and input, and we encourage you to continue to share your thoughts with us.

Thank you for your understanding and support as we work to create the best possible game for everyone.



That's it for today, all the links are below be sure to follow us to here what we are working on and follow the progress!


Playe Terracore:
https://www.terracoregame.com/
Check Out our Wiki:
https://cryptognome.gitbook.io/terracore/
Follow us on Twitter:
https://twitter.com/terracoregame
Follow us on PeakD:
@terracore
Come join the discord to learn more:
https://discord.gg/dgJU6RqMv4

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