Announcing the Release of the TeraBlock Bridge

Starting later this week, the Splinterlands game website will transition to using a new bridge service provided by TeraBlock for all transfers of DEC and SPS tokens to or from the Ethereum and Binance Smart Chain (BSC) platforms.

The Splinterlands team is very excited to be transitioning fully to the TeraBlock bridge product for handling these transfers. The new bridge should provide a better overall experience for users while also freeing up Splinterlands resources to focus on the core game product.

There will be a 0.5% fee for all bridge transfers paid to TeraBlock plus the gas fees necessary to transfer the tokens on the Ethereum or BSC blockchains. These fees will be paid in the token being bridged (DEC or SPS) and will be deducted from the total amount that is sent to the bridge. A full breakdown of ESTIMATED fees will be provided in the game UI before sending a transaction.

There will also be a minimum amount required for outgoing bridge transfers of DEC and SPS to BSC or Ethereum which are as follows:

  • DEC to BSC - 500 DEC minimum
  • SPS to BSC - 25 SPS minimum
  • DEC to Ethereum - 30000 DEC minimum
  • SPS to Ethereum - 1000 SPS minimum

Please note that all support requests related to these bridge transactions will need to go to TeraBlock via their support page: https://bridge.terablock.com/support. The Splinterlands support team will not be able to assist with any issues related to the TeraBlock bridge product.

Splinterlands will continue to operate the existing bridge system for a minimum of 30 days after the TeraBlock bridge goes live, but after that time any transfers using the old bridge will fail. Any automated systems that use the old bridge for DEC or SPS transfers between the game and BSC or Ethereum will need to be updated to use the new bridge before that time.

TeraBlock Bridge Technical Details

The technical details for programmatically making bridge transfers using the TeraBlock bridge are as follows:

  • Transfers from the game to BSC should send tokens to the terablock-bsc Hive account and include the recipient BSC wallet address in the memo parameter.
  • Transfers from the game to Ethereum should send tokens to the terablock-eth Hive account and include the recipient Ethereum wallet address in the memo parameter.
  • Transfers from BSC or Ethereum into a game wallet will need to call the lockTokens(uint256 _amount, string memory _username) function on the appropriate smart contract from the list below:
    • BSC - SPS Token: 0x63D541629F99a35a61B8755ED7Bc3491FD7886e6
    • BSC - DEC Token: 0x7F1DfAfF0f24E41a4ceC546DA81a80454B3D96e9
    • Ethereum - SPS Token: 0xE35b4735B48eacee1492136A3D3eD723b66dee8a
    • Ethereum - DEC Token: 0x62f26487454a3F037a1B9B54623e5DDf29773993

Please note that it will be necessary to approve the above smart contracts to spend the associated token from the source BSC or Ethereum wallet before calling the lockTokens function or else it will fail.

Closing the Steem Engine & Tron Bridges

Additionally, the Splinterlands team has decided to begin closing down the existing bridges between the game platform and the Steem Engine and Tron platforms. These bridges get only a minimal amount of use and we feel that it is no longer worth the time and resources required to support and maintain them going forward.

Outgoing transfers from the game to both of these platforms will be disabled, and incoming transfers from these platforms into the game will remain open for a minimum of 30 days from the date of this post to allow players to bring any of their assets currently held on these platforms back into the game before the bridges are disabled.

Please note that it will still be possible to make purchases in game using TRX and STEEM/SBD cryptocurrencies. It is only the bridge for in-game assets to these platforms that will be closing down.

We apologize for any inconvenience the closing of these bridges causes our players, but it is important that we focus our resources on the highest priority items for improving and growing the game.


Stay tuned for more updates from the Splinterlands!

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