Splinterlands | Complete overview of the new reward cards

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I assume most of you have checked out the new reward cards by now. However, most of you have probably not checked out every little detail (art, stats per level etc) and some of you might have simply been too busy to manually look through the market.

This post has the purpose to give a complete overview of the new reward cards. This will include art, a chart of the stats and the lore for those who are interested.

For those of you who want to check them out in the game, but you don't want to scroll through the entire market, simply filter on circulation. The cards are new, so they have the lowest circulation at the moment.

Legendaries

There are 3 new legendaries

Djinn Biljka - Earth

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Dawn of the Djinn 1 of 4 - The Thousand Year War before the Splintering never really ended. Dozens of Belludae (ancient demons of war) officers had been taken prisoner, but their fates had yet to be decided. Belludae sorcerers of such a high degree were notoriously difficult to kill, so other plans had to be made.

The most powerful and oldest of the Belludae could not simply be killed by any physical means. They are able to change forms and escape nearly any situation. Just a few years before the Splintering, an Efreet magical discovery made it possible for Belludae souls to be captured from unmoving Belludae bodies. The trick is to trap the Demon in an item of value. Some of the Belludae elite were placed in jeweled flasks, while others were locked in chests. They were trapped in lamps, vases, ornate boxes and urns. All these objects, once sealed, were placed in a secure vault underground, and a few weeks later, the Splintering happened. A massive schism split the vault into pieces, warping and dividing the land and carrying the Belludae soul containers to different locations. There the containers rested for nearly 900 years.

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Djinn Oshannus - Water

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Dawn of the Djinn 3 of 4 - The Djinn are angry at the way they were tricked by the Planet, but also appreciative that they can now enjoy this limited freedom, each trapped by natural forces. The Djinn possess powerful ancient magic of their own, which is now charged into the force of one element for each of them. The ancient demons of war are an awkward bunch to be chosen as a planetary defensive force, but they are also impressively capable of the job. As long as they are bound by the Planet, they will do its bidding. Whatever their would-be choices and allegiances, they will fight against the Chaos Legion to protect the sixth mana gate.

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Harklaw - Death

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Harklaw has achieved the highest degree of Dark Eternal existence in this realm. For many years it has been ready to cross over to the dark reality, but it has graciously stayed behind. Such is the tradition with the greatest Dark Eternal sorcerers of all time to help with the conversion and advancement of others.

Little does the Lord of Darkness know that Harklaw stays behind not to help his fellow Dark to oneness, but to pursue selfish and secret goals. Harklaw has already won the loyalty of some of the Dark Lord’s closest confidants, and together they are concocting a scheme to dethrone him forever.

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Epics

There are 4 new epics

Uraeus - Neutral

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There is a famous circus camp in the Smoldering Forest of the Burning Lands called The Sirk. It has the boldest daredevils, the most agile acrobats and the most distinguished freaks anywhere in the Splinterlands. These performers are especially well known for their daring games with the most dangerous creatures in the world. They hold staring contests with sabrecats and shut themselves into small boxes with rabid Maglarian wolverines. When it comes to snakes, these daredevils have one rule: Don’t mess with a Uraeus.

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Djinn Chwala - Dragon

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Dawn of the Djinn 4 of 4 - Only a short time after the Djinn were released, most of them were already seeing their elemental captivity as a blessing rather than a curse. They had far greater power than before, now that they were working with the force of the Planet at their backs. Pursuit of power was at the core of Belludae beliefs, so most of them would make small sacrifices for greater power.

The Djinn have not all found one another, and it will be difficult for them to do so since many of them reside in different elements. This is why several of the Djinn have submitted themselves as cards in the Moxian games, so they can connect with their lost brethren. Gradually they will come together to Praetoria as part of the last lines of defense, channeling the power of the Planet into an impenetrable wall to hold back the Chaos Legion.

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Djinn Renova

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Dawn of the Djinn 2 of 4 - Once the fifth mana gate was unlocked, the Planet knew that Mount Praetorus in the Splinterlands must be protected. The sixth and final mana gate was now all that prevented the dreaded Chaos Legion from conquering the world. The Planet had some tricks up its sleeve and plenty of magic of its own, so it took action. Calling to each of the trapped Belludae souls throughout the world, the Planet extended them an offer of freedom. None of them refused the offer.

The Planet used its delicate but powerful forces to destroy each enchanted vessel that contained the trapped Belludae souls. Then as they were going free, the Planet ensnared each of them into a new type of confinement. They were each trapped by one of the magical elements, unable to change physical forms or leave the territory of their element. With each of the Belludae a deal was struck. They would henceforth be called Djinn, and their service would be complete once the Planet was free of destruction at the hands of the Chaos Legion.

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Lava Launcher

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Goblin engineers of the Burning Lands have outdone themselves with the latest model of the Lava Launcher, which unlike its predecessors, actually launches lava. The load chamber holds a fairly large amount of liquid magma, which is somehow balled up and launched toward enemies. Once it leaves the load chamber, the outside of the lava ball hardens instantly, making it land with highly destructive explosive power.

This weapon was developed by Azad goblin engineers under the employ of the Torch and being paid handsomely for their developments. Its creators were named Irv and Sterv Flanklin, a pair of twin brothers who specialize in weaponry and vehicular design. They’re happy to say that of the first 100 Lava Launchers made, more than 40 of them did not catch fire with the driver inside.

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Rare

There are 8 new rare cards

Venari Bonesmith - Death

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Banished from below 4 of 5 - Over the past several decades, there has been a bitter feud between the venari people and the Dream Warden, who rules the Underworld realm. The Dream Warden collects the bodies and souls of dream criminals from all over the world, confining them in an elaborate prison of illusions that resembles a dream. When the Dream Warden’s territory became overfull of prisoners, he began expanding into the Strite and interfering with the daily lives of the venari. The venari are fighters and not the type to be bullied, so they resisted the loss of their valuable land.

For nearly 30 years, an underground war took place between the Dream Warden’s nightmare forces and the venari people from below. The Dream Warden was ultimately victorious, but he had to sacrifice the captivity of every one of his prisoners to find that victory. All in a moment, he released their minds and bodies, but not before implanting a single thought into their waking consciousnesses: The venari must be banished to the surface.

In an overwhelming flood of the most ruthless maniacal prisoners in the Planet’s history, the entire venari race was run out of the Strite last year. Hundreds of thousands of venari refugees marched through the open gate of Monster Mountain into a new world. They carried very little in terms of possessions, but they had protected the venari tech that allowed them to harness the magical powers of the Planet.

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Twilight Basilisk - Dragon

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The Twilight Basilisk is one of the fiercest predators that lives in the sands surrounding the Draykh-Nahka city of Centrum. They are considered reptiles in the snake family, although some older residents of the Dragon Splinter think of them as Dragon relatives. Basilisks are the largest type of snake in the Splinterlands, but it only takes a small amount of their venom to kill a bronk.

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Gargoya Devil - Neutral

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The living stone creatures known as gargoya are an especially unique result of battle on the other side of the world with the Chaos Legion. Years ago there was a great stone tower, far away from the Splinterlands and taller than any of its buildings. It was the former tower of a conquered lord, empty and protected only by the dozens of magnificent gargoyles that adorned its architecture. When the Chaos Legion first approached from the rift in the stars, great glowing meteors fell from the sky. They crushed the tower to rubble, but the gargoyles were somehow left unscathed. Not only that, but they were now alive; still stone, but alive. They took off as a tribe across the sea to find a new home as their world was essentially destroyed behind them.

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Venari Crystalsmith - Light

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Banished from Below 1 of 5 - There are many civilizations on the Planet whose existence has always gone unknown in the Splinterlands. Some of them are part of distant continents, with whom the Splinterlands became disconnected centuries ago, long before the great Splintering. Others reside under the deep water of the Outer Ocean, similar to the way merfolk thrive in the Water Splinter of ΛZMΛRÉ. Still, when considering all the people of the world, it is always easy to overlook those who dwell under the ground. For a round Planet as large as this one, there is nearly endless three-dimensional space beneath the surface, and much of that space is inhabited.

At the center of the Planet, there is a living core, believed to be made of molten rock. This core engine is the origin of all mana and magical power on and around the Planet. From the core, mana arteries extend upward toward the surface and emerge as mana flows, springs and fountains on every part of the Planet.

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Exploding Rats - Fire

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here are some places in the Burning Lands where rats are especially easy to find, so the discovery of Exploding Rats has been beneficial to the Torch in several ways. In most cases, the strange but simple combustion spell is only used for extermination purposes in the caves and around the city of Azad. Combustion works better on some species than others. When used on humans for example, the same spell only catches their hair on fire, which is easy enough to put out. For some unknown reason, rats explode with enough force to take down a brick wall. Because of the intensity with which they explode, rats are also weaponized in several interesting ways.

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Venari Wavesmith - Water

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Banished from Below 3 of 5 - A massive race of rat-like people called venari have lived in the Strite for thousands of years. They are skilled technicians and mechanics who can make advanced devices and tools the likes of which Splinterlanders have never seen. The venari control powerful forms of magic that they have synthesized from the minerals and mana flows of the Strite. Through their complex field of science called smithing, they have been able to create and recreate many types of natural and magical phenomena from any magical element.

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Naga Assassin - Dragon

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The most important unspoken agreements among the doers of shady deeds throughout Draykh-Nahka are “stay on your own territory,” and “call a Naga Assassin for your dirty work.” Naga come in many different varieties, sizes and cultures depending on where they live. No matter how well they fit into cities and societies, naga always have a certain ruthless edge left over from the recent wild roots of their people. The desert naga of Draykh-Nahka are especially strong and skilled at killing.

Naga Assassins are so quick and deadly at their work that there is rarely a need for a fight. They simply slither in unnoticed, plunging a quiet knife into the most vulnerable place on their victim.

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Venari Seedsmith - Earth

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Banished from Below 2 of 5 - Outside the boundaries of the core engine, there is an open space of densely concentrated power. This is known as the Power Depths. Several types of creatures live here, including the mole-like scavo people and the antoids. These races use the Planet’s natural internal power to live luxurious lives safely within the Planet’s cocoon, and few among them are even aware of life on the Planet’s surface.

Beyond the Power Depths is an even larger area known as the Strite. Among Splintral experts that know of its existence, the Strite is often referred to as the Dream Splinter. Laws of physics do not always hold true in this realm of dreams, where the power of the Planet can create illusions and impossible-to-describe wonders. Beyond the Dream Splinter and one step closer to the Planet’s surface is the Underworld. Almost all Splinterlands experience with the underground comes from their dealings with those from the Underworld, which can be easily accessed through certain caves throughout the Splinterlands. Many parts of the caves beneath Molten Mountain lead to the Underworld, as do openings on the surface of the Raysco Mountains of Mortis. The most famous of these openings is the mouth of Monster Mountain and its Dread Hall, wide enough for a marching army in formation.

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Common

There are 6 new common cards

Pelacor Deceiver - Death

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Pelacor Descent 3 of 4 - In the war, many innocent sons of the sun and daughters of the moons were killed. Venus and Portia of the Angel Realm equipped the women of Solaki with powerful new forms of Angel magic that should never have been shared. This breach of magic allowed all solakari and lunakari to elevate themselves. The women of Lunaki would no longer require male seed for reproduction, and the men of Solaki would continue to grow in power. The Angels freed the last of the women from Solaki and delivered them to Lunaki, but then a greater war began in the Angel Realm.

The Angels were divided. Half of them believed that humans and khymians never should have been elevated with divine powers. The other half believed that the powers of the universe should be more balanced and never should have been hoarded by the Angels. Angels are capable of larger wars and greater violence than surface people, especially since they are not limited in the same ways by time and space. Many Angels battled in the stars, some descended to assist the solakari men, and others descended to assist the Lunakari women.

New races were born during this time, as Angels began breeding with humans on both sides. For the Lunakari, a new race of sorceresses emerged whose magical powers are greater and more mysterious than any other humans. For the Solakari, a new breed of winged human was born. These people always had the physical forms of male humans, with the exception of fully functioning Angels’ wings. The corrupted society of Solaki began crafting these people (named pelacor) into an army whose eventual purpose would be to travel back to the ground and reclaim the societies of the world.

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Pelacor Mercenary - Earth

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Pelacor Descent 1 of 4 - On the distant floating continent known as Solaki, the sons of the sun have lived for hundreds of years since the great Splintering. For those who know of its existence in the Splinterlands, Solaki is also sometimes known as the sun splinter. Life in the Splinterlands has never been easy, as anyone living there can tell you, but it has been a picnic compared to the average life on the floating continent.

When the Splintering happened so many years ago, the continents were not simply divided and split. Many of the physical laws that govern reality were turned upside down. As the mana forces of the Planet overflowed that day, trees spontaneously burst into flames. Great schisms formed in the deepest and most solid ground. Mountains changed into volcanoes in an instant and whole bodies of water evaporated in a flash. In some areas, people and animals were simply vaporized as high impact mana clouds made their rounds above the surface.

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Pelacor Bandit - Water

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Pelacor Descent 2 of 4 - One of the most peculiar things that happened in the Splinterlands was the rising of Solaki and Lunaki. These massive chunks of land uprooted themselves and detached completely from the Planet. They started on an upward trajectory, slowly drifting away until after a few weeks they were out of sight from the ground. The larger of the two was named Solaki, as it rose toward the sun. The smaller and darker was called Lunaki, which rose toward the moons. On Lunaki, there was a greater concentration of women, who became known as the daughters of the moons. On Solaki, there was a greater concentration of men, who became known as the sons of the sun.

After years of drifting higher and higher into the stratosphere, Solaki was discovered by the Angels who are said to reside in the Angel Realm of the stars. Humans and khymians were still thriving on Solaki at that time, with plenty of resources to make a comfortable home. Some of the Angels took a liking to the floating continent and began making regular visits. One deceptive male angel named Gytero began working on the minds of the men who ruled the solakari people, planting seeds of fear and paranoia. Gytero whispered that Solaki and Lunaki were drifting further from both the ground and each other, so precautions must be taken to ensure the continuation of their people.

The male rulers of Solaki, under the evil guidance of Angel Gytero, instituted a system of compelled procreation, essentially enslaving the women of Solaki. The women fought back, but they were overwhelmed in numbers. Finally two heroes from the Angel Realm came to the rescue of the last solakari women. They started a war that is still raging today known as the War of Sons and Daughters.

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Venari Heatsmith - Fire

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Banished from Below 5 of 5 - The venari fell upon the Dark Eternal city of Galzur one dark night. There was miraculously no bloodshed that night. The Dark Eternals watched in profound confusion as a huge wave of small rat-like creatures stole supplies, weapons and ships, then vanished into the Primordic Sea.

It has not taken long for the venari to spread themselves throughout the Splinters, becoming involved in politics and power struggles. They have best fit in wherever their tech is found most useful, and wherever they can be paid handsomely for their assistance. A large group of venari has made friends with the goblins of Gobson, while others have settled in the Burning Lands. Some stayed behind in Mortis, where they have already proven helpful as allies to the Lord of Darkness. Now that they live on the surface, the venari must share the incoming threat of the Chaos Legion, vowing to use every tool and skill at their disposal to protect their home.

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Pelacor Conjurer - Life

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Pelacor Descent 4 of 4 - The pelacor grew to be highly intelligent and creative beings. They could imagine incredible things, and many of them were not satisfied with their soldierly lives on Solaki. From their home in the sky, they can also plainly see the disturbance in the rift in the stars. Because of their upbringing and education in Angel traditions, the pelacor are fully aware of the implications of the rift’s opening. Feeling an overwhelming need to defend the Planet of their ancestors, a large group of pelacor organized an escape from military service. Nearly a thousand pelacor stole army grade plumton ventilators and left for the ground. Most of them didn’t make it.

The pelacor who made it to the surface are scattered throughout the Splinterlands. None of them know exactly how many of their brothers survived. The winged men have been happily welcomed by the people of the Splinterlands. Humans and goblins, having never known the power of flight, tend to see them as a daydream come to life. The pelacor defectors have fallen into different situations and Splinters, but they are all here to aid in the coming fight against the Chaos Legion.

One day the greater pelacor forces from above will launch their takeover of the surface. The defectors hoped that their loss would be detrimental to the armies, but they were wrong. If and when the attack comes, the Splinterlands pelacor will have to face off against their brethren.

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Gargoya Lion - Neutral

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The new gargoya creatures have all developed distinct personalities and gone separate ways. Many of them cannot be controlled by any authority, but others among them are natural leaders. The one with the most commanding presence is the Gargoya Lion that used to perch just above the tower’s drawbridge as a guardian. Not only is the lion the largest of the gargoya race, but he appears to be the strongest as well. The fight against the Chaos Legion has called him to Praetoria, where he now waits with a small band of gargoya followers.

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