This is my entry joining this week's event by @splinterlands and @steemmonsters .
You can check out this Share Your Battle link if you also want to participate.
Battle Link:
https://splinterlands.com?p=battle&id=sl_4a244d42f9756619dc57f20d33077f95&ref=cashheaven
Mana Cap: 25
Elements: Fire, Water, Earth, Life
In this ruleset, melee monsters can't be used.
Players would usually use a harmless monster in their position 1 since they have higher health and abilities that gives them durabilities or damage reflect.
This website even recommends it.
All friendly monsters gain +1 armor
Void Armor- Magic attacks hit my monsters' armor before their Health.
Amplify - adds 1 damage dealt using Magic Reflect, Return Fire, and Thorns
All of these abilities combined make my monsters stay longer in the field plus deal more damage with magic reflect.
Abilities:
Flying - gives +25% chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.
Magic Reflect - Reflects half (rounded up) of the magic damage dealt to this monster.
Divine Shield - Ignores any damage it receives. This buff is only good for 1 instance.
Phase - Allows this monster to evade magic attack as well based on its evasion chance calculation.
This is the best tank, pos 1 monster in any low mana games for Keep Your Distance since it has a very high chance of evading attacks.
It also reflects half of the magic damage, making it even more useful.
Just beware of enemy monsters with Snare and Oppress as they can eliminate this monster easily.
Dodge - gives +25% chance of evasion
Phase - Allows this monster to evade magic attack as well based on its evasion chance calculation.
Backfire - If an enemy monster misses an attack to this monster, the attacker takes 2 damage.
This monster can kill an enemy just by evading attacks.
With just 1 mana cost, this should be a must-have card for all players.
Protect - gives all +2 armor to all my monsters
This ability is complementary to the Void Armor ability that Grandmaster Rathe gives.
This is effectively like having an additional +2 health.
Aside from giving +2 armor, Defender Truth has a high magic damage and speed for the 4 mana cost monster.
Pos 4 Monster: Spirit Hoarder
Abilities:
Triage - Heals the friendly back-line (not in pos 1 currently) Monster that has taken the most damage.
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy.
Blind - gives +15% chance of evading from all enemy monsters. This debuff can be removed from the enemy monster by removing their blindfold. š¤£
Pos 5 Monster: Magi of Chaos
Abilties:
Oppress - Does x2 damage when attacking harmless monsters
Magi of Chaos has high health and high magic damage. With 4 magic damage, he can erase a harmless monster easily.
This is a good pick in "Keep Your Distance" ruleset as players would most likely place a harmless monster in front pos 1.
Pos 6 Monster: Grenadier
Abilities:
Oppress - Does x2 damage when attacking harmless monsters
Snare - When attacking enemies with Flying, removes the Flying ability. It also has true strike on flying monsters.
Blast - Does additional damage to Monsters adjacent to the target Monster. Additional damage is equivalent to main damage divided by 2, rounded up
This monster is best used against Pelacor Conjurer and other harmless monsters as it can eliminate them easily.
Pelacor Conjurer can usually dodge Oppress monsters like Magi of Chaos, but not this Grenadier guy.
Unfortunately, we were not able to see him in action in this game.
Did your strategy work?
My lineup definitely worked. Yes I got lucky with my enemies' missed attacks on my Magi of Chaos, but high health paired with triage heal and blind evasion did it made my lineup successful.
What will you try differently next time?
š¤ I was thinking hard on this question, because everything worked well due their their excellent sync.
Do you like Magi of Chaos?
I like Magi of Chaos for its high HP and high Magic Damage. The Oppress ability is a bonus especially when I anticipate my enemy will choose a harmless monster.
Hope you learned something from my game and how I came up with this lineup.
What would you have differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
Want to play Splinterlands with me? join here