This week, I'm sharing my game in Five Alive ruleset using Kelya Frendul.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Earthquake
FiveAlive
Back to Basics
Mana Cap: 27
Elements: All except Life
This is an Earthquake ruleset game so Non-flying Monsters take 2 Melee damage at the end of each round.
Using monsters with Flying or Heal is the trick for this ruleset, but if you are unable to choose such monsters, use monsters that have high HP and high damage.
This is a Fivealive ruleset game so Up to five Units can be used.
This is a Back To Basics ruleset game so Monsters lose all abilities.
Back row monsters are safe from enemy's Sneak, Snipe and Opportunity attacks. The ruleset places importance on Magic and Ranged attacks as melee attacks loose their ability to hit outside of the first position. Select monsters with high speed and choose a summoner that increases damage or defense against Magic or Ranged attacks. Lining up monsters in ascending order of their health is the way to go.
You may also watch battle here.
Summoner: Kelya Frendul
Abilities:
All friendly monsters gain +1 speed
All friendly monsters gain +1 armor
Pos 1 Monster: Baakjira
Abilities:
no abilities because of the Back to Basics ruleset
Pos 2 Monster: Nerissa Tridawn
Abilities:
no abilities because of the Back to Basics ruleset
Pos 3 Monster: Kulu Swimhunter
Abilities:
no abilities because of the Back to Basics ruleset
Pos 4 Monster: Xenith Archer
Abilities:
no abilities because of the Back to Basics ruleset
Pos 5 Monster: Igor Darkspear
Abilities:
no abilities because of the Back to Basics ruleset
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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