CHALLENGE RULES
RULESET: Noxious Fumes
All units are Poisoned at the start of the game.
Units with Immunity are not poisoned.
This is a one-time application - units that are cleansed, resurrected or rebirthed will not be re-applied with poison.
General Strategy for this Ruleset
Use units that can survive the poison, like units with high health, units with abilities like Self Heal, Immunity, Last Stance, also units that can help each others like units with Triage, Tank Heal, Cleanse , Resurrection, one of the best choice for Noxious Fumes is the Summoner Scared Llama it give health, Last Stance and Cleanse, just put a monster with self heal on the last place and you will win, but most that not have this summoner or want to spend renting it since is quite expensive , sometimes the level 1 is quite cheap and just the level 1 can win you battles on this ruleset against even golden level cards, I do not rent it so I will post here others ways to win.
My Battle
Battle Link: Click Here to see the Full Battle.
Others Rulesets and battle Conditions:
Earthquake: Non-Flying monsters takes 2 damage at the end of each round.
Healed Out: All healing abilities are removed from summoners and monsters.
Mana Cap: 38.
Splinters Allowed: Earth, Water, Death.
About the Battle:
Earthquake plus Noxious Fumes and you can´t heal, a very extreme rulesets combinations the battle become more of just trying to survive and let your opponent die with the poison, since there is no heal I just put either monsters with Immunity or with Flying ability, my opponent use Cleanse, Strengthen and use a summoner that give plus 2 health to all his monsters, all his units was with a lot more health than mine , however since mines avoid some of the damage of the rulesets they have a higher chance to survive.
My Team:
Level 10 Pelacor Deceiver
A Flying unit as a tank, can avoid the Earthquake damage with Flying.
Level 4 Harklaw
With Immunity ability to avoid Poison damage, he also have shield that reduce Earthquake damage in half.
Level 10 Riftwing
Unit with Flying and Scavenger, great for this rulesets combination.
Level 4 Djinn Muirat
Have High health and Armor.
Level 8 Gargoya Devil
Flying Unit with high damage but low Health.
Level 6 Xenith Archer
My last 2 mana goes for this one.
Second Round
My tank and my Xenith Archer die, my opponent has not lose any unit yet.
Third Round
3 monsters left for my opponent and 4 for me, thinks star to look better.
Four and last Round
Riftwing for the Win, with just 2 heath, fortunately it was a level 10, a level 8 would have die with 2 less health.
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