Splinterlands AMA Summary - August 27th, 2021 - 9PM Eastern

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AMA Summary

  • Speakers: Aggroed, Yabapmatt
  • Recording Link:
  • Main Topics:
    • Scaling & Growth Update
    • Chaos Legion Updates
    • DEC Economy Review
    • EYECANDY

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Chaos Legion
  • Pre-sale
    • Will have a set number aside of packs for the pre-sale
    • Everyday a certain amount of packs will be available to purchase
    • Your SPS staked compared to total SPS staked will earn you vouchers on how many packs you can purchase per day
    • Vouchers will be tokens and will be tradable
    • 1 Voucher = 1 Card Pack
    • Card packs will cost the initial cost (~$2) and one voucher
    • Pre-sale may run for around a whole month
      • Packs will be airdropped to everyone who buys with voucher and the cost
    • TLDR; More SPS Staked = More Vouchers
  • Can buy packs with credits and DEC (See DEC section about reevaluation)
  • Burn rates will be lower than Untamed
    • Going to decouple burn rates with collection power
    • Collection power will be the same as Untamed, the burn rate will be lower though
  • Chaos Legion packs and cards will count towards the SPS airdrop

DEC:
  • Team will be making an overall review of DEC and its economy in the near-future
    • This would affect tournament costs, card packs, potions, guild buildings, etc...
  • Team can't control the actual price of the DEC
    • They want to see prices stay high and increase
    • Team will develop Chaos Legion economy based on the DEC market
  • Looking into new options to buy DEC within Splinterlands!

SPS:
  • Team is trying to get out more SPS rewards - ranked play & tournaments first
    • Liquidity pools will be next focus
  • The recent 20 million increase was due to the 10% release of the private investors
    • 10% gets released every month - 20 million
    • Other supply increases are all included in the SPS Whitepaper
  • Looking into new options to buy SPS within Splinterlands!
  • Matt will look into getting the SPS tournament pool started for SPS tournaments!

Scaling & Growth:
  • All servers are upgraded and can support the load balance
  • Putting in a lot of work still into Customer Support
  • Looking into bridge issues and trying to limit them as much as possible
  • Looking into adding additional security
  • Bringing on more developers and more team members! ๐Ÿš€

Brawls Update:
  • Brawls v2 rollout went smooth - Props to @cryptomancer! ๐Ÿ™Œ
  • Gladiators can only be used in guild brawls and not in any other types of battles
    • They are also soulbound which means you can't buy, sell, or trade them
  • Merits are based a guild's arena level
    • Higher arena level's earn more merits since they can earn more crowns

Battles & Tournaments:
  • Will consider allowing different game formats to be created in the future
    • Example: Choose your own rule set

Reward Cards:
  • Will have the updated burn rates (see Chaos Legion)
  • Will have the new Chaos Legion frames
  • Nate just finished all the artwork and frames and sent off to Matt - See eye candy below!
  • Yabamatt is working really hard to get these out as soon as possible!

Credits:
  • Can't be converted to DEC or SPS due to legality issues

Quest Potion Change:
  • The quest potion allows you to earn without buying cards
  • This goes against everything in regards to the game and the play-to-earn concept
  • The goal should be to increase your account's rating to increase your league
  • Team was profiting at the expense of players and instead, they want to profit along players!

BOTS:
  • People own the bots the assets on those accounts so the team can't control them
    • Taking this aspect away would take away the decentralized aspect
  • Team does want to review the bots impact though to limit how they affect the gameplay

Season Rewards:
  • Reminder: End of season rewards will be based on where you rank at the end of the season starting next season!
  • Primary reason for season reward change is to support the new cooldown mechanics
  • Team will review the impact of this change overtime

Hive Engine NFT Feature:
  • NFT feature is done - been done for a bit actually
  • Outpost is going live on Saturday!
  • Aggroed would love to award stuff all the time without ruining the game
  • Integrating NFT's Into Splinterlands will be figured out later

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Interesting Remarks During AMA

  • "The more we grow, the slower and more careful we have to be" -Yabamatt
  • "We don't want to profit off of players, we want to profit along with players" -Yabamatt


  • Matt has really big economy spreadsheets!

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  • Most proud moment/achievement:
    • Aggroed loves the growth we've been experiencing and the way the Mavericks and the rest of the community has stepped up to welcome all the new players!
    • Yabamatt is proud that Splinterlands has created opportunities for players

  • Most common complaint: "People want to achieve the highest return with the lowest amount invested, and to do that, they want to eliminate all their competitors"
    • The highest earnings are from those overcome it

๐Ÿ˜ Chaos Legion EYECANDY ๐Ÿ˜

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  • Chaos Legion will show more artwork, less frame in the way
  • Icon on top indicates it is a Chaos Legion card
    • Green means it is a Chaos Legion Reward card
  • At the bottom of the card, there will be little runes to explain more Lore details of the card
    • Race, culture, etc...

๐Ÿ˜ Animations EYECANDY ๐Ÿ˜

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Potential Backlog For Splinterlands Dev Team

Minor Tasks:
  • Add small icon to let players know they are in an active event that requires an action (Cryptomancer)ยน
  • Add DEC pegged value in marketplace so players have an ideal how much DEC would be required to buy a card, or how much they will receive if selling a cardยน
  • Add a new setting to allow players to change the sound volumeยน
  • Fix Hive Engine packs not being displayed properlyยน
  • Add functionality to automatically stake your max balance
Bigger Tasks:
  • Output more accurate error messaging and possibly include resources to alleviate the issueยน

ยน = Carried Over From Previous AMA's

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Next AMA - Friday, September 3rd, 2PM EST (6PM UTC)

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