J.R.R. Tolkien's War In Middle Earth (Commodore 64)


Compute!'s Gazette (December 1989)

There have been numerous games based on J.R.R. Tolkien's books over the years. Many tend to be role playing games of one kind or another. War In Middle Earth, however, would be classified as a real-time strategy game. While games like Dune II and later Warcraft and StarCraft may have popularized that genre, it had already been around for a while by the time those games came along.


Commodore 64

J.R.R. Tolkien's War In Middle Earth fairly closely follows the events of the books. This game combines both large scale battles and individual character battles. Many specific characters can be recognized from the books including Tom Bombadil and Radagast among others.

For Tolkien fans who also happen to be strategy fans, this sounds like almost the perfect game. However, it got mixed reviews. The main problem with it was the fact that actual strategy played a somewhat limited role. Repeated playthroughs will result in much the same experience.


Commodore 64

War In Middle Earth was released in 1988 for a wide variety of home computers including the Commodore 64, ZX Spectrum, Amstrad CPC, MSX, Amiga, Atari ST, Apple IIGS and DOS. The 16-bit versions of the game feature RPG elements that are left out of the 8-bit versions of the game. So if you are interested in the RPG elements, one of the 16-bit versions is a must. Graphics will also be somewhat better on the 16-bit versions as well.

The screen shots above are from the Commodore 64 version of the game. The ad is from the December 1989 issue of Compute!'s Gazette.

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