<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>https://ecency.com</link><image><url>https://ecency.com/logo512.png</url><title>RSS Feed</title><link>https://ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Fri, 26 Jun 2026 18:33:21 GMT</lastBuildDate><atom:link href="https://ecency.com/payout/learning/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[RE: Textures and Swizzling in GLSL: How Shaders Read and Rearrange Data : Lesson 6]]></title><description><![CDATA[Congratulations @hey2d! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s) You published more than 10 posts.Your next target is to reach 20 posts.]]></description><link>https://ecency.com/@hivebuzz/notify-1781999651</link><guid isPermaLink="true">https://ecency.com/@hivebuzz/notify-1781999651</guid><category><![CDATA[learning]]></category><dc:creator><![CDATA[hivebuzz]]></dc:creator><pubDate>Sat, 20 Jun 2026 23:54:12 GMT</pubDate><enclosure url="https://i.ecency.com/60x70/https://hivebuzz.me/@hey2d/posts.png?202606201017" length="0" type="false"/></item><item><title><![CDATA[Textures and Swizzling in GLSL: How Shaders Read and Rearrange Data : Lesson 6]]></title><description><![CDATA[When most people start learning shaders, textures seem straightforward. They are images made up of pixels. But in GLSL, textures are much more than images. They are data containers, and understanding how]]></description><link>https://ecency.com/@hey2d/textures-and-swizzling-in-glsl-how-shaders-read-and-rearrange-data-lesson-6-chu</link><guid isPermaLink="true">https://ecency.com/@hey2d/textures-and-swizzling-in-glsl-how-shaders-read-and-rearrange-data-lesson-6-chu</guid><category><![CDATA[learning]]></category><dc:creator><![CDATA[hey2d]]></dc:creator><pubDate>Sat, 20 Jun 2026 23:42:21 GMT</pubDate><enclosure url="https://i.ecency.com/p/9vWp6aU4y8kx94BZeHG5xaUiwDKskFzDhSdEyaSadSQSfqRFVvdzA2q3akSv4w7xs1r5BDHmuxGTaFokma6hWSh47jwQzy29dHVnzFjtnBCJbmFPpAtxAE4FLeFgDnC5XqVYKaf9aC2s18hS6?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[RE: Drawing Curves with Math Using `pow()` - lesson 5 - GLSL]]></title><description><![CDATA[Congratulations @hey2d! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s) You got more than 10 replies.Your next target is to reach 50 replies.]]></description><link>https://ecency.com/@hivebuzz/notify-1781945047</link><guid isPermaLink="true">https://ecency.com/@hivebuzz/notify-1781945047</guid><category><![CDATA[learning]]></category><dc:creator><![CDATA[hivebuzz]]></dc:creator><pubDate>Sat, 20 Jun 2026 08:44:06 GMT</pubDate><enclosure url="https://i.ecency.com/60x70/https://hivebuzz.me/@hey2d/replies.png?202606200441" length="0" type="false"/></item><item><title><![CDATA[Drawing Curves with Math Using `pow()` - lesson 5 - GLSL]]></title><description><![CDATA[This is the fifth post in the GLSL learning series. Previous posts: Learning GLSL as a Beginner Understanding gl_Position: My First Real Vertex Shader Fragment Shaders Made Simple: What gl_FragColor Does]]></description><link>https://ecency.com/@hey2d/drawing-curves-with-math-using-pow-lesson-5-glsl-6ki</link><guid isPermaLink="true">https://ecency.com/@hey2d/drawing-curves-with-math-using-pow-lesson-5-glsl-6ki</guid><category><![CDATA[learning]]></category><dc:creator><![CDATA[hey2d]]></dc:creator><pubDate>Sat, 20 Jun 2026 08:32:33 GMT</pubDate><enclosure url="https://i.ecency.com/p/W5LtFUPm6g73Gz3nUXFAek4cLXWkVtUrs4htyK3WQ5ugAT36LNZ2hXx2XHGV5K2z9MdQ575oNQ6HycGjrzZrNddWXXeMGGN3pDoMi89rzepAwyLAQmesvBYYtvi7SfUBLUf683spEjnkhxmkDGiwfpfnSvKq8?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>