Hey guys!
I was told about this contest here on Ntopaz by the curator yanes94, so I wanted to take her up on it.
I have tried to make a robot at the factor being built and charged.
I added a few pictures of the render layers I used, I used RGB(mask), shadow and ambient occlusions from the render.
I also added a snapshot from zbrush of the sculpt and a picture of the original render I got out of keyshot before any post processing.
My process started in maya building a lot of the hard surface parts, I exported it into zbrush and added the last details and the helmet in there.
After the modelling was done I export it into keyshot for rendering and finally did the post processing inside of photoshop!