Who doesn't love rolfstomping enemies with lots of superb Dragons?
Only a short time after the Djinn were released, most of them were already seeing their elemental captivity as a blessing rather than a curse. They had far greater power than before, now that they were working with the force of the Planet at their backs. Pursuit of power was at the core of Belludae beliefs, so most of them would make small sacrifices for greater power.
The Djinn have not all found one another, and it will be difficult for them to do so since many of them reside in different elements. This is why several of the Djinn have submitted themselves as cards in the Moxian games, so they can connect with their lost brethren. Gradually they will come together to Praetoria as part of the last lines of defense, channeling the power of the Planet into an impenetrable wall to hold back the Chaos Legion.
CARD DETAILS (Level 1)
Mana Cost: 8
Stats: 2 Melee Attack, 9 Health, 5 Armor, 2 Speed
Abilities: Thorns (When hit with a Melee Attack, does 2 Melee Damage back to the attacker.)
Ah... the Dragon Splinter. Hated by some players, Loved by others.
I, personally, find that the Dragon Splinter very amusing to play and a great addition to the game. It brings a lot of flexibility, as it allows the player to create new strategies by mixing Draconic cards with cards from other Splinters.
Also, Dragon cards are usually stronger than their counterparts from other Splinters, bringing more bang for their Mana Cost. In the match featured on this post, for example, we can see two different 2-Mana Ranged Monsters, the Naga Assassin and the Xenith Archer. The Naga Assassin, being from the Dragon Splinter, brings FOUR extra Speed to the table, when compared to the Xenith Archer.
Another interesting feature of the Dragon Splinter is that, as you can mix Dragon Summoners with cards from the other Splinters, you can end up with incredible combos that aren't expected by the other players.
For example, nowadays, playing Magic Monsters as the Forest Splinter is a very common strategy, due the Summoner Obsidian and her +1 Magic Damage buff.
But with Delwyn Dragonscale, a Summoner from the Dragon Splinter that also gives +1 Magic Damage, you can end up empowing Magic Monsters from the Death Splinter (like the Death Elemental and the Life Sapper) or from the Life Splinter (Time Mage, Temple Priest, Dax Paragon) that, on their own, don't have access to this kind of buff.
Let's analyze my team!
My Summoner is Brighton Bloom. I already talked about him in older posts, but he's my favourite Dragon Summoner. Flying is a very underrated ability, but evading 25% of Melee and Ranged attacks is incredibly powerful. You can easily dodge several attacks in a single match, gaining a huge advantage against your opponent. Also, he's very affordable to buy on the current market!
The frontline tank is the Djinn Chwala. She's just one of the best Frontline Tanks of the game, with huge Health, large Armor, and the Thorns ability, easily one of the strongest ability of the game. The extra damage that Thorns can deal, by itself, can easily win a game for you.
My 2nd Monster is the Furious Chicken. This one is just a no-brainer on Low Mana Matches: a free Monster that will absorb one extra attack from the opponent and always give the player an advantage. Indeed, this card is a bit pricey to buy, but it's definitely the most-played card in the game, and for a good reason.
My 3rd Monster is the Life Sapper. I've played this Monster in the middle of my team in order to protect him against attacks, as it's very important for him to survive some rounds: each round means that gains +1 extra Health due the Life Leech ability.
My 4th and 5th Monsters are the Naga Assassin and the Xenith Archer. These both cards are very Mana-Efficient, as they only cost 2 Mana but can deal 1 Ranged Damage per turn. Naga Assassin is a Monster that I love playing with the Dragon Splinter, as it has FIVE Speed right at Level 1, almost guaranteeing that he'll attack first than any Monster from your opponent.
My 6th and last Monster is the Creeping Ooze. He's also a staple in my matches, much like the Furious Chicken. For only 1 Mana cost, he debuffs the whole enemy team in -1 Speed due the Slow Ability. In my opinion, he's the strongest 1 Mana card of the game.
The match was very balanced!
My backline was very fragile, comprised only of 1 or 2 Health Monsters without any Armor or other kind of defensive abilities like Shield and Void. Thus, my opponent's Death Elemental and Undead Badger had free reign and were able to pack a punch against my own Monsters, killing several of them without any problems.
In the other hand, my Frontline was more powerful than his, as my tank, Djinn Chwala, had 5 extra Armor when compared to the Cursed Windeku. Not only that, but my own cards focused all the damage on his tank, killing it way faster than he could kill mine.
After that, my opponent simply lacked the firepower to kill Djinn Chwala, and his team crumbled while his Monsters were getting killed one by one.
Thanks for reading this Battle Report, and until next time!
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Thanks for reading this post, and until next time!
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