OpenGL Project with basic object interaction
I started recently to study graphics, with a main focus on OpenGL. I found it fascinating what you can do with just a few lines of code, even without a game engine. This project is very basic in the matter of what it can do, but these simple interactions are way more complicated to achieve in OpenGL than it is to do so in Unity or Unreal Engine. For example, instead of just placing an object into the scene, you have to include the import the object into an array of meshes, and then render the mesh in the Update function.
This was my very first project anyway, more interesting stuff will come as I sharpen my skills. 😄