Hello dear Brewmasters. Recently we pushed a water tower update, so this post will be dedicated to the mechanics of this building.
WT overview
Water tower appeared in the top-right corner of the game location
1 - There are a few possibilities to rent the building and start a water mining based on the duration:
- 1 day for 10 CBM
- 3 days for 28.3 CBM
- 7 days for 65.6 CBM
- 28 days for 203.2 CBM
2 - The building has it's condition \ efficiency, which are determined by the further update NFT cards, which are going to be available in the further updates. Each water extraction (mining) decreases building condtion, which also causes a loss of efficiency.
3 - Extraction quality probabilities
4 - Rent time
1 water extraction requires 1 energy burned + 30 minutes of time, which means that you can extract 48 water cards per 1 renting day.
Speeding up the process requires 0.89 CBM
After each extraction the condition + efficiency decreases
When both condition + efficiency drops to 93.75% (1) the Extraction quality probability drops as well (2), so most likely WT operator will receive GOOD quality water. Good news, that user can RESTORE the building condition (3)
Do I need that much water?
Water is the key element of the game: Barley \ Wheat Filed + Hop Farm will require Water to grow Barley \ Wheat \ Hops. Malt House will also consume water to germinate Barley + Wheat.
Lack of energy?
not a problem since we are already testing the possibility of gaining more energy by burning \ consuming low quality beers right from your backpack.
That's the further update we are going to push this week, and after that focus on representing 2 more mining buildings (Barley \ Wheat Filed + Hop Farm)