- Full Look
- Setting up the environment
I started by placing my astronaut inside a sphere, I wanted to create a chromatic effect using a glass shader by playing with the IOR attributes ( Index Of Refraction ), And one single light to create the nice key lighting .
- Adding the grass
For more unique look I wanted to create something outside the box, Plants and grass coming out of the helmet, Since my scene don't have many reflective elements I had to replace the helmet glass cover with more interesting element's
- Fixing my glass shader
After I'm done with the scene layout it's time to adjust my glassy ball look, For chromatic effect Arnold attributes provides cool options such as ( Dispersion Abbe ) playing around with values creates nice distorted effect.
- Photoshop Edit
After my rendering part done, A few Photoshop touches and adding the Text for more artistic look.
- Final Look
Maya | Arnold | Photoshop