B a i t | 餌

Hola #hive @onchainart , Sharing another fun artwork called Bait, Monsters are not just on land, There is many are living underwater patiently waiting for their next victim, Unfortunately some can be easily distracted :), Base model I used Arnold learning scene (Atmosphere Volume) And I had to add few more elements and do some changes, Using Paint FX.

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Right before the monsters attacks !

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  • Scene Setup

After I got the scene, I started adding more elements to the set, I have used Maya PaintFX to create sea weeds, I wanted to create depth to the scene and give it that scary mystery feel.

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After finishing my layout and adding all the elements, I set up my Fish eye camera, Arnold engine got nice features when it comes to camera, You have couple of selections to choose from, And for this one I have used the Fisheye camera style to create more distorted look, And putting the focus on the main source of light to give it that deep murky water feel.

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Making sure all set and ready before hitting the render button !, I made sure to move back the evil fishes in the back to be more in the blurred murky area.

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Scene Layout.

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  • Render Passes

Breakdown of each render pass used for the final look

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  • LookDev test

For my look development stage, I stared with simple lightings to create a mood first, After my base lighting was ready I started adding more elements and lights to the scene and create more dramatic look

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Maya | Arnold | Lightroom

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For more work's Feel free to go through my works on Vimeo
https://vimeo.com/ahmadturki
artstation
https://www.artstation.com/ahmadturki

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