Splinterlands Town Hall Summary - October 31st, 2022 - 1PM Eastern!


Town Hall Summary

  • Team Members:
    • Aggroed (Co-Founder & CEO)
    • Yabapmatt (Chief Product Officer)
    • Chatter (Head of Marketing)
    • Nateaguila (Creative Director)
    • WeirdBeard (ESports Manager)
    • Brybro27 (QA Engineer)
    • Royaleagle (Support Lead)
    • r0n d0n (Splinterlands TV)
  • Special Guests:
    • N/A
  • Main Topics:
    • SPS Proposals 🕸
    • Tentative Release Notes 🕸
    • RUNI, Lux Vega, & Many More! 🕸
  • Recording:

  • Timestamps:

    • 02:10 - Team Introduction
    • 04:30 - Royaleagle Support Tutorial
    • 07:35 - Brybro27 Update (Upcoming Release Notes)
    • 12:15 - Yabapmatt Update (SPS Proposals)
    • 38:10 - Yabapmatt Update (RUNI)
    • 47:15 - Chatter Update (Marketing)
    • 53:55 - WeirdBeard Update (Brawlhalla)
    • 1:13:20 - Nateaguila Update (Creative)
    • 1:24:40 - r0n d0n Update (Splinterlands TV)
    • 1:34:35 - Q&A
    • 1:59:35 - Closing Remarks

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💥 Company Updates 💥

RUNI:

  • Last date for allowlist mint is Tuesday, November 1st, at midnight
    • Unused allowlist mint spots expire beyond this date
  • RUNI take over on OpenSea begins on Wednesday, November 2nd
  • Public mint starts on Thursday, November 3rd
    • Each ETH wallet is limited to only 3 public mints
  • RUNI is only the beginning for what the team wants to do
    • Team may introduce specific benefits for RUNI holders
  • Be careful operating on OpenSea as there are a large amount of scam projects and scammers out there
    • Team can vouch for OpenSea for only the RUNI project
    • Trying to mint on a scam project could give hackers/scammers access to your ETH wallet where they can steal your assets/tokens
  • Everyone can now view all RUNI traits and rarities in the file below:

SPS Proposals:

  • Goal with SPS Governance is to allow for anything to be proposed
    • In the future, players will be able to create proposals for a fee
    • It is up to the community to decide what they think should be implemented or not
  • Team goal is to take any ideals/feedback from the community and put them out
    • Team doesn't want to play gatekeeper and limit the ideals/feedback items that get proposed
    • Team is trying to create an open space that is completely decentralized
      • This means that anything can be changed as long as the community passes it through
  • There is a separation between Splinterlands company/game product and the DAO (SPS, Vouchers, Licenses)
    • Anything that the DAO proposes and approves that is under control by the DAO will be implemented
    • Non-DAO items are ultimately up to the Splinterlands company to decide if it gets implemented or not
      • CL Pack burn is an example of a non-DAO proposal
      • Team proposed this just because they wanted community feedback on the subject rather than making the decision themselves
    • Team plans on updating the SPS Proposal UI to differentiate between DAO and non-DAO proposals
  • Everything that is put up as a proposal by the team is not expected to be passed
    • There are some controversial proposals like making RiftWatchers & Licenses purchasable in DEC
    • These two ideals were proposed by the team as they ultimately think that making all products priced in DEC will help push DEC price back to its soft-peg price
      • Goal of the ecosystem is to back every product by DEC in order to stabilize it as best as possible
      • If DEC is closer to peg, then it would create a higher demand for burning SPS for DEC

Lux Vega:

  • Team plans on releasing the Lux Vega sale next week (still TBD)
  • Lux Vega will be purchasable with DEC only
    • VOUCHERs may be accepted for an additional discount
      • VOUCHERs will potentially be accepted at $1 per VOUCHER
    • Promo codes can be used on top of the VOUCHER discount
  • Splinterfest attendees will receive a Promo Code pertaining to the ticket they purchased
    • Once the Promo Code is used once, it can't be undone or reused
    • Be careful when doing deals with the Promo Code!
  • All information regarding Lux Vega will be announced as soon as it is ready

Marketing:

  • New potential partnership announcement pending for December
  • Marketing team wants to look into new player onboarding experience and how it can be revamped and more user-friendly

Creative:

  • Team has completed all the Lux Vega creative assets and pushed them to the development team
  • Team created a new Death character to replace Usut for the first RiftWatcher Legendary airdrop (see Eye Candy!)
    • Team didn't think Usut accurately fit the stats given so they created Kain Hace to replace him
    • Usut was moved to the backlog for a later potential release
  • Team has continued producing Land assets every week
    • Will look to release some of these assets in the upcoming Townhalls!
  • HyperX Arena finally sent all the film from Splinterfest
    • Creative team will be creating a virtual experience with the film for those who didn't attend to be able to watch and experience the event

Brawls/Tournaments:

  • First Splinterlands Open tournament started this past Friday and concluded over the weekend
    • 337 total participants
    • Congrats to the top five winners!
      1. OMG-SP2 - 22 Wins / 0 Loses
      2. Martax - 20 Wins / 2 Loses
      3. Supercow - 20 Wins / 2 Loses
      4. Kentuckyjoles - 19 Wins / 3 Loses
      5. Infinityx22 - 19 Wins / 3 Loses
    • Team is taking in feedback for future Splinterlands Open tournaments and how they can continue improving to help push Splinterlands into ESports

Splinterlands TV:

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🤝 Tentative Release Notes 🤝

** Subject to change prior to actual release! **

  • Tech Modernization:
    • Reworking the technology framework to make the system more scalable and mobile-friendly
    • Changes being applied mainly affect the following pages
      • Registration Page
      • Affiliate Program Page
      • Login Page
      • Settings Page
      • Profile Page
      • Request Keys Page
      • Currency Activity Page
  • Bug Fixes:
    • Fixed a bug that inaccurately capped the level of Gladiators at certain leagues
    • Battle system will use the same card for every battle, even if you own multiple copies of the same card
      • This prevents a cooldown being applied to multiple copies of the same card
  • New Features & Enhancements:
    • New icon being added for Splinterlands Open tournaments
    • Adding Splex.gg bannet to the Market page (joining PeakMonsters, MonsterMarket & CardAuctionz)
    • Three new rulesets being introduced:
      • Thorns
      • Magic Reflect
      • Return Fire
    • Summoners can now be swapped during the battle lineup creation
      • System won't automatically make you restart your lineup if you choose a new summoner that allows you to use same cards from previous lineup
      • Example: Neutral cards will remain in lineup when swapping your summoner

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⚡️ Q&A Summary ⚡️

SPS Proposals:

  • Anything that is deemed of potential value for the community will be proposed by the team
  • Adjusting Rewards By Card Level Proposal:
    • This new system was proposed to better handle what Collection Power was introduced for
    • Collection Power requirements may be removed entirely in the future as the system will be rewarding those who earn more cards at higher levels
      • CP can be exploited currently as well as you can rent/delegate Level 1 cards to surpass the CP requirements
      • CP doesn't ultimately incentivize leveling up of cards which is what the new system is pushing towards
  • Chaos Legion Pack Burn Proposal:
    • With Land gameplay and Tower Defense gameplay around the corner, card scarcity could be a factor when considering whether to vote for the CL pack burn or not
    • Future card sets may have be released with a burn mechanism that will activate if the set doesn't sellout by a certain time period
  • The fee for creating SPS Proposals is still being determined
    • SPS Validator nodes will initially only support SPS, VOUCHERs, and Licenses
    • So only SPS and/or VOUCHERs will most likely be accepted to pay the fee for a SPS Proposal

Rebellion:

  • Rebellion set won't be released until at least 3 months after Chaos Legion sells out
    • There is no fixed date on this set release and there won't be one until CL is completely sold out first

RUNI:

  • Team is in the early brainstorming phase for what special things could be introduced for RUNI owners
    • Players could potentially see Land utility introduced, among other utility
  • Once your RUNI is staked in the game, you will get the benefits for all the other things released along with being able to play it in-game

Transak Issues:

  • Transak goes through HIVE and appears to have been down since the two HIVE hardforks
  • This is a big business item that the team wants to address in the near future as they believe anyone should be able to easily buy any supported token (SPS, DEC, etc...)
  • Team is aware of the issue and will provide more details when the system is live again

DEC:

  • The plan is to pair every Splinterlands asset with DEC
    • This includes Land Liquidity Pools for Resources when Land gameplay is released
    • All that value that is going into the DEC ecoystem will go directly to SPS

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👀 Eye Candy 👀

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🔥 Support Tutorial 🔥

Abilities & Status Effects

  • Read the guide above to learn more about abilities and how they interact with other abilities!
  • Guide Outline:
    • Abilities That Can Activate On Successful Attack
    • Status Effects
    • Status Effects That Stack
    • Other Ability Effects
  • NOTE: This guide is currently being tuned so you may notice some changes in the upcoming weeks

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🎞 Past AMA Summaries 🎞



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Next AMA - Monday, November 7th, 4PM Eastern (8PM UTC)

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