Splinterlands Town Hall Summary - March 23rd, 2022 - 1PM Eastern!

Town Hall Summary

  • Speakers:
    • Aggroed (Co-Founder)
    • Yabapmatt (Chief Product Officer)
    • Nateaguila (Creative Director)
    • WeirdBeard (ESports Manager)
    • Breeze (Technical Writer)
    • Kamelot (QA Engineer)
    • Mancio92 (Developer)
  • Main Topics:
    • Development Updates ๐Ÿ’ฅ
    • Land & SPS Updates โšก๏ธ
    • New Legendary Life Summoner Concept Art ๐Ÿ‘€
  • Recording:

  • Timestamps:

    • 01:30 - General Intro
    • 04:05 - Yabapmatt Updates (Development)
    • 28:15 - Nateaguila Updates (Creative)
    • 43:35 - WeirdBeard Updates (Tournaments/ESports)
    • 45:45 - Breeze Intro (Technical Writer)
    • 53:40 - Kamelot Intro (QA Engineer)
    • 58:15 - Mancio92 Intro (Developer)
    • 1:06:00 - Land Update/Overview (Yabapmatt)
    • 1:11:50 - SPS Update/Overview (Yabapmatt)
    • 1:27:25 - Q&A
    • 1:52:50 - Closing Remarks

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๐Ÿ’ฅ Company Updates ๐Ÿ’ฅ

Development Updates:

  • Yabapmatt has never been more bullish on Splinterlands and the future
    • Multiple projects being worked on simultaneously
    • Splinterlands teams continue to grow and increase bandwidth
    • Current projects are improving the infrastrucutre of the game and economy
  • Current/Upcoming Developments
    • Modern/Wild (~April)
    • New Reward Structure/Economy (~April)
    • SPS Private Distributions Ending
    • Non-Card Market
    • Riftwatchers
    • SPS Validators
    • Land
  • Modern/Wild Recap
    • Modern - Allows Untamed, Dice, & Chaos Legion
      • Power requirements will probably be half the CP requirements
    • Wild - Allows all cards
      • Power requirements will most likely not be changed
    • Reward pool will be doubled due to having two different formats
  • Reward Changes
    • Solution is to build the economy in a way to incentivize active players and encourage card ownership
    • Starter cards will begin to reduce the amount of rewards you earn
      • Using all starter cards will earn 0 rewards
      • Using a few starter cards will still earn rewards, but a reduced amount
      • This will encourage players to start buying cards and/or renting more frequently to earn
      • Team may adjust spellbook purchases to include credits so new players can buy/rent right away and earn without only having starter cards
    • New reward system will have different tiers of reward chests
      • All leagues can earn you a significant number of chests
      • However, lower tiers will see lower quality of rewards
      • Higher leagues will have better chances for better rewards
      • Will keep the incentive for climbing to higher leagues
      • Gold Foil Legendaries are still possible to be earned in Bronze rewards, just very rare
    • Plan on releasing 10 new Reward cards into the mix as well
      • Should include a new ability that may also be seen in the Riftwatchers set
  • Expanding In-Game Market
    • Team is developing an entire new framework for the in-game market
      • Will be more mobile friendly, user friendly, and improve UX/UI
    • Will allow for non-card assets to be bought/sold (land, titles, totems, etc..)

Land Updates (From Yabapmatt - The Wizard Himself):

  • Been laying the groundwork for all the pieces to come together
  • Release dates are still TBD until groundwork is more finalized
  • Phase 1
    • Redeem claims to reveal your land type and rarity
    • Market will support land claims and land plots
    • Map will be introduced to view all the land, tracts, and regions
  • Future developments:
    • Harvesting resources and crafting items/spells
    • Potential automated marketing pools, LP providers, lending platforms

SPS Updates (From Yabapmatt - The Wizard Himself):

  • "I think people are underestimating SPS" - Yabapmatt
  • Riftwatchers will be sold purely for SPS only
    • Will probably be 10x the supply of Dice
  • SPS Validators is basically building their own blockchain platform
    • Currently in the internal testing phase
    • Planning to allow people to buy licenses to run nodes
    • Two ways to earn rewards (split reward pools):
      • Be voted to be a top SPS Validator
      • Purchase licenses to run nodes
        • SPS will be burned and will require vouchers as well
        • There will be a pre-sale for license purchases
        • Licenses will be NFTs and will be tradeable
    • Will be created to be as easiest as possible for anyone to run a node
  • New and interesting SPS features will come after the SPS airdrop is complete
    • Teaser: Splinterlands wants to be its own DeFi platform

Creative Team Updates:

  • New Tome of Chaos Story - Change
    • Main character may show up in Riftwatchers or in the new Reward set
  • Creative team has been churning out assets for all the current projects and upcoming ones as well

Tournament/ESports Updates:

  • $10k Community Gaming tournament went smoothly over the weekend
    • Saw over 60k viewers on Twitch streams
  • Overall tournament participation has increased by more than 30%

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โšก๏ธ Q&A Summary โšก๏ธ

Splinterfest:

  • Currently looking into the HyperX Arena at the Luxor as a potential venue
    • Would allow for live tournaments on an actual ESport-style stage and maybe even an AMA/Townhall
  • Other venues that will allow the same setup are being looked at as well

SPS/DEC:

  • Another ongoing project is to make SPS and DEC easier to buy
  • Looking into third-party services to provide new gateways

Guilds:

  • Team is already discussing how to enhance Guild gameplay and Brawls
  • Guilds will be an important part of the Land expansion
  • Higher level buildings will most likely benefit Land more

Imagine Dragons - Splinterlands Trailer:


Earnings Dashboard:

  • Has been discussed within the team to create a dashboard for all earnings within Splinterlands
    • SPS, DEC, tournament rewards, market listings/rentals, etc...
  • Not as high of a priority though currently

Acquisition Attempts:

  • Splinterlands has been approached twice to be acquired, and both were turned down

Gaming Guilds/Scholarships:

  • Yabapmatt thinks getting gaming guilds into the game is one of the best ways to grow the ecoystem
    • If guilds can raise money and buy a ton of assets and build a scholarship model from them to earn, then it will encourage them to raise more money or encourage other guilds to do the same thing
    • Team is actively speaking with multiple guilds to build tools to make it easier to get them in the game

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๐Ÿ”ฅ EYE CANDY ๐Ÿ”ฅ

New Legendary Life Summoner Concept Art


Jared Scar Animation


Cursed Slime Character Development

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Past AMA Summaries



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Next AMA - Wednesday, March 30th, 4PM Eastern (9PM UTC)

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