Introduction
Hello there! @Saydie here, playing Splinterlands everyday!
I'm here again for this week's Share Your Battle Challenge with the featured card: Temporal Mater. It is a 3 mana- cost magic splinter for the Life element with 1 magic, 2 health and 2 speed at level 1 but uses the Recharge ability which allows it to deal 3x the damage in exchange that it will only attack every second turn.
Before we explore more about this cards and proceed with the battle, just a little side note here:
I owned 4 accounts which are @crimepoet and @agonyaccepted, playing at modern league and @avainattempt and @saydie that are playing at wild then I also play a bronze cap scholar account, bltzr-wizard-223 from Balthazar Guild and use the battle data from this account for my content. But I won't be using the scholar anymore and instead, I will be using bltzr-wizard-726, a new account with max level Chaos Legion deck but not before I share this one final battle with Temporal Master. I hope I can produce more amazing battles and strategies with this account and I would like to thank my guild for trusting me as a Splinterlands player.
Temporal Master
Mana Cost | 3 |
---|---|
Edition | Chaos Legion |
Element | |
Rarity | Epic |
Attack Type | Magic |
Abilities | Recharge Stun |
RF Burn Value | 100 DEC |
GF Burn Value | 500 DEC |
Lore
The horologe node is the first focus. The annulus scepter the second. But to ascend to the highest levels of the craft the anachron time mage must abandon talismans and operate by mind alone. For the rare adept blessed by visions of the turning wheel they can shift the flow of siphilum in time's flow by sheer force of will.
It is these Temporal Masters that advised the great council until the highest in their order, the High Magus Obin Anvaras, betrayed them. Those that remain hunger for a chance to reknit time and erase the chaos heresy that brought the Legion to the Splinterlands.Continue Reading...
Card Stats
Card Prices
Card Foil | ||
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Market Price | ||
Rental Price |
6 Months Market Price Listing
Note:This are the market price for the Temporal Master by the time that I checked on it and is subject to change depending on when you check for prices. Source: Peakmonsters, Splintercards
Card Review
Prons
Can deal up to 3x it's original damage with the Recharge.
Good for low- mana cap and Little League matches.
Slow Speed is suitable for Reverse Speed rule set.
Magic damage can directly get past most armors, dealing direct damage to the health of the opponent.
Cons
Having Recharge ability means it can only attack every next turn.
Very slow and has low health. Easy target for monsters with Opportunity ability.
Stun at max level can be a little bit under- utilized because Temporal Master cannot attack every turn.
Temporal Master is a magic monster of the Life element. It has the Recharge ability at level 1 that allows it to deal 3x damage every turn and Stun at level 6 which disables the targets capability to attack for a turn. It only cost 3- mana to use this card that makes it suitable for Little League rule set but at the same time, its health and speed are also very low that it can be a target for monsters with Opportunity ability so unless, there is an Equalizer or Back to Basics rule set, using this card is very risky.
Battle Conditions and Team Line- up
Rule Set
Conditions | Description |
---|---|
Silver League Modern Format | 25 Mana Cap Available Elements Fire, Life, Dragon |
Spreading Fury | All Monsters have the Enrage ability. |
Little League | Only Monsters & Summoners that cost 4 Mana or less may be used in battles. |
Opponent's Line-up
Card | Position | Mana Cost | Description |
---|---|---|---|
Summoner | 4 | Tarsa is a rare Fire summoner that gives +1 health and +1 Melee to all ally monsters. Monster Cap: Common- 1, Rare- 1, Epic- 1, Legendary-1 | |
1st | 4 | Antoid Platoon is a melee monster that has the Shield ability that reduce melee and range damage. | |
2nd | 3 | Lava Spider is a range monster with the Snipe ability that allows this to attack non- melee monster that is close to the first position. | |
3rd | 3 | Uraeus is a melee monster with the Sneak ability that allows it to target monsters on the last position. | |
4th | 3 | Serpentine Spy a melee monster with the Opportunity ability which allows it to attack the monster with the least health. | |
5th | 4 | Spark Pixies is a range monster that has the Flying that gives it 25% chance to dodge an attack. | |
6th | 4 | Scavo Firebolt is a range monster with no abilities at base level. | |
Total Cost | 25 |
My Team
Card | Position | Mana Cost | Description |
---|---|---|---|
Summoner | 4 | Quix the Devious is a legendary Dragon summoner that gives -1 speed and -1 range de- buffs to all opponent monsters. Monster Cap: Common- 3, Rare- 2, Epic- 2, Legendary-1 | |
1st | 3 | Blinding Reflector is a melee monster that serves as the front- line tank. It does not have ability on it's current level. | |
2nd | 4 | Twighlight Basilisk is a melee monster that has the Reach that allows this melee monster to attack at the 2nd position. | |
3rd | 3 | Stitch Leech is a melee monster with the Sneak ability that allows it to target monsters on the last position. | |
4th | 3 | Uraeus is a melee monster with the Sneak ability that allows it to target monsters on the last position. | |
5th | 3 | Temporal Master is a magic monster and the featured card for this week's battle challenge. It has the Recharge ability that allows it to deal 3x damage every 2nd turn. | |
6th | 4 | Time Mage is a magic monster with Slow ability that reduces the speed of all opponent monsters by -1. | |
Total Cost | 25 |
Battle Phase
As there are only 3 elements available, I chose to play using Quix the Devious for my Dragon summoner since it gives -1 speed and range de- buff and match it with a Life team for there is Time Mage that has Slow which further slow my opponent regardless of the team he chooses then I have Temporal Master for my other magic monster as the rest of the team are all melee monsters. The opponent on the other hand uses the Fire summoner Tarsa that gives +1 health and +1 melee damage to all ally monsters with half of the team consisting of range monsters while the other half are melee monsters.. The rule sets available are the Spreading Fury that gives all the monster the Enrage ability and Little LeagueLittle League which limits the use of monsters and summoners to 4 mana- cap and bellow.
With the first round done, none of the monsters was defeated but some damage were dealt that also causes to trigger the Enrage ability. This increases the speed to 2 and damage to 3 of Antoid Platoon while it turns the speed of Time Mage to 8.
AT the end of round 2, there are 2 casualties on the opponents side being the Antoid Platoon where Temporal Master deals the final blow and Scavo Firebolt with the combination of sneak attack. Blinding Reflector gets Enrage turning its speed to 3 and damage to 2. While both Uraeus Serpentine Spy were having the hard time of hitting Time Mage that became very fast.
On round 3, Lava Spider was defeated and damage was made on Spark Pixies that made it Enrage and revert to it's original speed which causes Stitch Leech to miss and while Uraeus and Serpentine Spy still misses their respective targets which makes the deaths on my team still at zero.
Round 4 is when the battle ends as when Serpentine Spy was attacked by Temporal Master with 3 damage (making it the 2nd monster that it defeated, Antoid Platoon being the first) because after that, Spark Pixies as a range monster cannot attack at the first position. My team sustained some damage but the battle ended with none of my monsters exited the game.
Here is a replay of the battle which at you can watch at 3speak or in Splinterlands.
Did your Strategy Work?
Temporal Master, despite its difficulty to use has amazingly prove to be very useful to me for these battle being able to defeat 2 monsters from the enemy team.
Do You Like Temporal Master
I do not hate Temporal Master but it does not mean that I like him. I still need to be very sure of the situations that I should use it because if I don't, I might not be able to use this card before it was attacked by the opponents. There are also other alternatives both from the range and magic team with the same mana cap so I always considering of using them first rather than this card.
What will you try differently next time?
This time, I was playing on modern league but if I was playing on wild, I would also like to use it with the Dragon summoner Delwyn Dragonscale that gives +1 Magic boost as long as it was used at the right situation.
All the image that I edited here belongs to Splinterlands.
Footer and text divider image made by splintercell-01
Card prices taken from Peakmonsters
Card abilities and rulesets from Splintercards
Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking this Link.