The soul-grabbing creature of the Praetorians and Chaos Legion

Thank you for visiting my splinterlands fight post. This time, I'll demonstrate a battle with a legendary monster from the Splinterlands. I'm confident that this will increase your understanding of both the strategy and this neutral element card.

The fight's hardest obstacle is the melee monsters' unfavorable ruleset combination. Consequently, we must make the most of arrow monsters and magic monsters.

A legendary card from the Chaos Legion series is SPIRIT HOARDER. Due to its neutral element type, which enables other element summoners to call it, this card can be used in numerous battles. With a total of 3 mana and also the abilities possessed, the spirit hoarder deserves to be in your card collection.

Level 4 is the highest level possible for this card and is attained by combining 11 identical cards. The spirit hoarder's initial level ability is triage (healing a badly injured monster at the back of the battle line). You will acquire the Dispel skill at level 2 and be able to reverse the beneficial effects this monster has on its victims. You will unlock new skills at level 3, including blindness, which reduces the likelihood that this monster will be hit by enemy attacks.

Only monsters with the element of life are permitted to take part in this battle. I chose GENERAL SLOAN as my summoner with 26 mana points. General Sloan benefits from the additional rules that apply to arrow attacks. Because Briar Patch, What Doesn't Kill You, and Target Practice rules. The abilities of Snipe, Thorn, and Enrage force battle participants to use magical monsters and arrows.

I sent CHAOS AGENT in the front row, GARGOYA SCRAPPER in the second row, SPIRIT HOARDER, PELACOR ARBALEST and IZIAR to draw the opponent's attention. With my summoner's at level 1, all summoned monsters are also at level 1 with their default abilities.

That is my battle line formation. Let's go to the battleground.

👉 LINK BATTLE 👈

The enemy appeared to be limiting themselves in this battle by relying on magical attacks. With at least two magic attack points from the monster's attack power. In addition, the summoner grants a 1 point speed boost and reverses arrow attacks on my monsters.

Our formations were somewhat similar. Of course, given the limited mana available, team selection will be extremely selective. CHAOS AGENT in the lead, PELACOR CONJURER as an attack absorber, and TIME MAGE in support. TIME MEDDLER is a magical attack tank, and DJINN RENOVA adds life points to monsters in its battle line.

In the first round, I successfully baited all of my opponent's attacks into one target. IZIAR is the name. Meanwhile, due to the Snipe ability, my monster's attack was aimed at the PELACOR CONJURER. The opponent's attacks did manage to reduce IZIAR's health points, but the SPIRIT HOARDER's healing aid rendered the opponent's attacks at the start of the fight meaningless. No monsters had been knocked out in this first rounds.

PELACOR CONJURER and PELACOR ARBALEST were both knocked out in the second round. The PELACOR ARBALEST was knocked out by the arrow counterattack. The CHAOS AGENT, who is at the front lines of the battle, has not had its health points depleted.

From round three to round five, IZIAR and SPIRIT HOARDER attacked TIME MEDDLER, depleting his health points until he was finally knocked out of the fight.

The number of TIME MAGE and DJINN RENOVA magic attacks on IZIAR in the sixth round did not appear to be comparable to the continuous healing from SPIRIT HOARDER. As a result, TIME MAGE and DJINN RENOVA were also eliminated from the fight, and they were unable to breach the strong defenses of Duo IZIAR and SPIRIT HOARDER.

Victory is in my favor.

The limitation of monster selection that only allows the element of life becomes an advantage in this battle if you have monsters from neutral elements. Because neutral elemental monsters can be included without regard to elements. As a result, the likelihood of filling monsters in battle increases.

The two teams' formations all relied on magical attacks and arrows. With the ability to return fire for arrow attacks, the enemy managed to stymie me. So the arrow attack did indeed kill my monster. But I can use the capabilities of Duo cards, specifically IZIAR and SPIRIT HORADER.

I was able to use the SPIRIT HOARDER's Healing ability on the monsters at the back of the battle line. As a result, IZIAR's position is at the back. It is also supported by IZIAR's ability, which reduces the power of the opponent's attacks.

Frontage placement with no-damage monsters also works well. Because of the additional rules of this battle, it is necessary to avoid thorn attacks.

There are several key points in this battle where each monster's placement must be considered to gain the most advantage in battle. If placed at the back, SPIRIT HOARDER's ability combined with IZIAR's will support each other. Also, the Snipe attack ability can be overcome by the TAUNT ability, so that the opponent's attack is not focused on other monsters.

SPIRIT HOARDER has numerous advantages, including neutral elements and low mana points, allowing it to participate in any battle in Splinterlands.

I appreciate everyone who has read this far and hope you found it interesting. Please cast your vote for the post if you like my content.

Until next time thanks for reading. And have fun in the splinterlands !!!.

🍃 Much appreciated. Terima kasih banyak. Muchas gracias. 🍃


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