Battle with Dhampir Stalker


Hi splinters
This is another episode of share your battle challenge. I welcome you all back to my page. The playmaker for this week has been chosen from the death element splinterlands deck and it is by the name, Dhampir Stalker. Before I proceed with the topic at hand, do not forget that you too can join the battle challenge. To know the dos and don't, simply visit the splinterlands community for the post featuring this week's battle-maker.

Dhampir Stalker

The Dhampir Stalker portrays as a half-vampire. They are far stronger and faster than a normal human. Most of Dhampir lives a mercenary lifestyle according to the lore tab of the card description. By classification, Dhampir Stalker is a rare death element monster. This monster has a ranged attack type, with a number of damages that differs according to level and is shown in the image below.

Dhampir Stats Showing Its Strength & Weakness

The stats of this monster is discussed following the sequence shown in the above image.

Dhampir Stalker is very good with its attack. Right from the first level, this monster already had three ranged damages. This ranged damage later increased to four at level four, and with advancement to level eight, the ranged damage became five.

When it comes to battle, monsters with the highest speed get the most advantage unless if the game set rules say otherwise. Dhampir has two battling speeds at level one. This speed increased further to three at level two, and then four at the seventh level.

This monster does not have any armor in its entire lifecycle, hence, a possible area of weakness.

Dhampir Stalker is not so bad looking at the health stats. With an initial five health, it got an increment in health at the third level making its health six. A further increment came in the later stage which made its health seven at level six. Although this monster doesn't belong to those with the highest health, it does have an average and a well to used health in the battlefield.

There are things which make some monsters special and unique. The Dhampir Stalker's own comes in its ability. With two abilities that exist amongst the monster, one is common at all levels, and the other was developed at a later level. The common ability is known as "true strike", and monsters with this ability do not miss their attack.

The ability with came in at a later stage is known as "deathblow". Monsters with this ability does 2x damage to the enemy's monster if that enemy's monster is left alone on the battlefield

Rental & Purchase Market of Dhampir Stalker

This Monster is available for rent at the market, and on average, it cost just about 0.1Dec per/day for its first level and about 12Dec per/day for the final level. This means that Dhampir Stalker is relatively low cost in the rental market.

This monster is also available for purchase at a cost ranging from 0.085usd - 10usd depending on the level of the card in need.


The Battle

Battle Details
Mana Cap50
Set RuleStampede: The trample ability can trigger multiple times per attack if the trampled monster is killed.
Available ElementsWater, Earth, Life, and Death
Battling Elementswater Vs Death

Watch Battle Here


Team Selection

ZINTAR-MORTALIS When facing Zintar Mortalis in a summoner’s battle, only the bravest opponents do not cower in fear, a statement from the lore tab of this card. Also known as the leading dark summoner, this monster decreases the melee damage of the enemy's monster. In this battle, it was used at level three.


HAUNTED-SPIRIT

CABALIST

DARK-ENCHANTRESS

Hunted Spirit was used as the defense card. It is a melee attack monster with two melee damage, two speed, eight health, and healing ability. It was chosen to occupy that position because of its ability to heal itself and its high health number.

CABALIST on the other hand is a magic attack monster with two magic damage from the level used. It came in the second position on the battlefield and has two battling speeds and five health. It also has the "amplify" ability, although this particular ability did not come to play in this battle.

DARK-ENCHANTRESS made it in at the third position. Being a magic attack monster, it came in at level two with two magic damage, four speed, and five health. It also has flying ability and was very important for the success of the battle.


GRIM-REAPER

OCTOPIDER

DHAMPIR-STALKER

GRIM-REAPER began the introduction of ranged attack monsters in the battle. it fought with four ranged damage, two battling speeds, four healths, and an affliction ability. This monster was a heavy threat to the opposition due to its high damage infliction. The position it got also ensured its security.

OCTOPIDER making the second to last monster on the battlefield came in with 3-3-8 stats, which is, three ranged damage, three battling speed, and eight health. Another in its stats is the demoralize ability, which reduces melee damage of enemy's monsters by one.

DHAMPIR-STALKER came last on the team from level two with 3-3-5 stats, which is three ranged damage, three battling speed, and five health.


Questions & Answers from the Battle

Did the Strategy work? The strategy deployed involved the three attack types, melee, magic, and ranged, and was a huge success. Although it didn't defeat its enemy at a 100 percent health rate left. Every monster performed its required duties. The positioning of monsters also showed to have worked well for the victory.

My opinion on the Dhampir Stalker
Dhampir Stalker is a great monster. Other than the mana cost which doesn't fit in low mana cap battles, totally love using the card. The fact that even its first level can damage three health from the enemy's monsters makes it a big threat. To cap it all, it is a relatively low-cost monster both in the rental and purchase market.

That will be all for this week.

Again, I'm hitting the pause button here for this week. I'd hope to see you next week when I hit the resume button

Thanks for Reading

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