My BATTLE MAGE SECRET Weekly Challenge! Ferocity




Hello there, this is my entry to the latest "Battle Mage Secret Weekly Challenge!". If you want to participate or learn more about the challenge, click here. This week we have to formulate a strategy with the Ferocity ruleset.



RULESET: Ferocity


With the Ferocity ruleset in action, all units receive the Fury ability.



This ruleset is very easy to understand all the units will gain the Fury ability. And we should be aware that units with Taunt ability will receive double damage from the units with Fury ability so it is good practice to avoid units with Taunt ability. But you can still use it if it has good attacking strength and you think it is still worth using in your lineup.

Let's see how this ruleset affects my lineup and how I strategies for the following battle.



My Lineup

This is my lineup for the battle

Position
Summoner/Monsters
Summoner
Obsidian
Position 1
Mycelic Slipspawn
Position 2
Regal Peryton
Position 3
Queen Mycelia
Position 4
Sporcerer
Position 5
Goblin Psychic
Position 6
Magi of Chaos

It was just a 45-mana cap battle and had only the following ruleset.

  • Keep Your Distance - Monsters with Melee attack may not be used in battles.

  • Ferocity - All Monsters have the Fury ability.

All except the Life and Dragon elements were active during this battle. I went with Earth as I wanted to form a lineup with mages and that's the reason I used Obsidian as my summoner which increased the magic attack of all the mages by 1.






I used the Mycelic Slipspawn in the first position as a powerful tank. Although, it has Taunt ability which should ideally be avoided in battles with this ruleset. But I used it as it had enough health to stay alive for a bit and also its magic attack would help me to get more attacking strength. Having 45 mana to spend gave me the confidence to use this too.

Regal Peryton came in the next position, it is a strong unit as well. Deals 2 magic attack damage with incredible speed and combining this speed with its 'flying' ability it will become much harder to hit for ranged attackers during this battle. All this for just 5 mana was a real bargain!

Queen Mycelia was there with its 'protect' ability that gave all the friendly units +2 armour and it helps a lot during any battle, especially against ranged and melee attackers. It would still be useful in this battle even if melee attackers were not allowed in this battle.

In the fourth position in my lineup, I used another strong mage which dealt 2 magic attack damage on its own. It also had a good amount of health. However, its 'rust' ability was not too useful in this ruleset but it still comes in handy against my opponent's tank.

I had to use units with a 'tank heal' ability which would support my tank during the battle and for that purpose I used the Goblin Psychic. It also deals 2 magic attack damage of its own and is super useful in my lineup. This was the only healing unit in my lineup too.

Last but not least was Magi of Chaos, another heavy magic attacker dealing 3 attack damage on its own and costing just 6 mana. I had to use it to increase my overall attacking strength. All of those would get an additional boost of attack damage because of my summoner.

Now that my lineup was set, it was time for battle.

I will share my battle here, which I have uploaded to YouTube.



My Strategy

Since this was a very high mana cap battle (45 mana to spend) and melee attackers were not allowed as well. I went with a heavy magic attack damage strategy and used the Obsidian as my summoner which would increase that attack damage even further.

I could have used the summoner which gives the'magic-reflect' ability but if my opponent had guessed it and used ranged attackers, it would have been such a waste so I went with heavy magic and it helps me ignore shields as well. That's why I used an offensive strategy rather than a defensive one.

I was expecting my opponent to use a similar strategy so I had to make sure I had enough defensive capabilities too. That's why I used a couple of beefy units at the front of the lineup even though one of them had the taunt ability.

This strategy, as you will see, worked in my favour and gave me a comfortable win at the end.



My opponent went Djinn Muirat as their tank and it is a good tank. It comes with a 'Void armour' ability which works well against magic attackers. So, they were expecting me to use magic attackers as well.

My tank was expected to take a lot of beating and it did... that was one of the first ones to be eliminated. But round 1 saw the demise of my opponent's tank as well.

They used a mix of ranged and magic attackers which was beneficial for me as I had extra armour given by Queen Mycelia which soaked multiple hits from ranged attackers while my mages ignored their armour.


Regal Peryton survived for a long as it healed up during the start of a new round. It happened twice in a row and that was the final nail in the coffin for my opponent. All this time, they constantly lost units at regular intervals.


One of the weird things is the placement of Will-O-Wisp on my opponent's lineup. It didn't have any attack and was still placed at the end of the lineup, maybe they were expecting me to use multiple 'sneak' monsters? Anyway, I won the battle easily with just my original tank eliminated. It was a one-way street from the start.



Conclusion

Ferocity is an interesting ruleset. It gave all of the units 'Fury' ability and the best approach would be to just not use units with Taunt ability or use them with utmost care as they will receive double damage. Other than this it is advisable to go back to the fundamentals of the game and choose a good tank, support it with heals or extra armour and use the attacking units at the middle or the end.

There could be multiple strategies in this ruleset and it is all based on what type of deck you have and what strategy you implement during the standard ruleset or ruleset with just a few units not allowed.

So, going back to the fundamentals of the game is good too and you don't have to worry too much about the placement of the cards and there will be very few surprises too. Let me know which one you prefer in this ruleset.

Thanks for reading...



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