Isolate The Blast Effect, Race With Time killed or to be Killed


Hello, Splinterlovers, how are you today. Today I will make a post again about the Splinterlands contest Battle Mage Secrets Challenge. This Week's Theme is Noxious Fumes ruleset.

I usually battled in the Modern Format Diamond League using my 2 scholar accounts from Balthazar scholar bltzr-wizard-710 and bltzr-wizard-711.

Battle Link

If you want to watch the Battle Link
Video link:

Ruleset

  • firefox_xlJSRjUSq5.png Reverse Speed, monsters with the lowest Speed attack first and have the highest chance of evading attacks.

  • firefox_5Cgkh5x8ei.png Noxious Fumes: All monsters have started a battle with poison status, starting at round 2 the HP will decrease -2 each round.

  • Explosive Weaponry, all monsters have blast ability.

    • Blast ability, does additional damage to monsters adjacent to the target Monster.
  • mana cap.

  • can use Fire, Water, Life and Death element.

My Lineup and strategy

  • In this battle, we prioritize first facing the Explosive Weaponry ruleset because this is a battle with a lot of mana, we can guess that the enemy will bring units with a lot of damage, and this ruleset will make the damage increase with each attack will hit our unit and surrounding units. The way I thought of it was to temporarily isolate the damage so that it only hits 1 monster. The 2nd thing is we need speed so we can attack first, every attack will do more damage than usual so if we can attack first and kill the enemy it will reduce high-damage attacks.
  • For the Noxious Fumes ruleset we only bring 2 units that can deal with this ruleset, with Immunity and Heal abilities**
  • Meanwhile, for the Reverse Speed ruleset this time, we don't attach much importance to it because we don't have units with low speed and good damage/abilities that we can use in this battle.

The Lineup we use :

Summoner or monsterAbilitiesDescription
Lux Vega, Give speed, armor, and speed +1 to all friendly monsters.This is the only summoner from the Neutral element, it needs 5 mana cost to use this summoner. With increasing speed, our monster has a chance to attack first, evade the enemy attack, and hit the enemy. Armor buff is important because it can block the damage from Explosive Weaponry effect from range and melee damage, the enemy needs to destroy the armor first before it can decrease the HP. The increasing HP will increase all our unit HP which can make our unit harder to kill in the Noxious Fumes ruleset. It's a very good summoner to use in the Explosive Weaponry ruleset.
Baakjira, 1st position, attacker and tanker. Has the ability Void, Slow, Strengthen, and Heal.This monster is good against melee, ranged, and magical damage. It has a high amount of health points, with good defense and support abilities such as Void (reducing magic damage by 50%), Strengthen (increasing the HP of all allied monsters by 1), and Slow (reducing enemy speed by 1). All support ability is good to use in this Noxious Fumes ruleset.
Tide Biter, 2nd position, Attacker and 2nd tanker, has ability Reach, Reflection Shield, and True Aim.This unit can attack from the 2nd position because has the Reach ability. I use this unit because it has the Reflection Shield ability it will ignore the damage of the Blast effect. This monster can't missed because of the True Aim ability. This is our first effort trying to isolate the damage from the Explosive Weaponry.
Deeplurker, 3rd position, attacker. Has the ability Opportunity, Poison, and Demoralize.The reason we use this monster is because it has high damage. Poison ability is not very useful in this battle because all units already have poison status. This monster will attack the lowest HP from the enemy monster because have Opportunity ability. Demoralize ability will decrease all enemy melee damage by -1. this will be an important debuff if the enemy uses many melee attackers. I only worry if this monster's attack is missed because this monster has high speed.
Kulu Mastermind, 4th position, attacker. Has ability Weapons Training, Opportunity, Shield, and, Enrage.Same as Deeplurker I used it because of the high damage. Have Weapon Training ability now the monster who can't attack will have a melee attack if adjacent to this unit (I don't use this ability in this battle). Shield ability will decrease the melee and range damage by 50%. The Enrage** ability will boost the damage and speed, the speed buff is not good thought. have the Same ability as Deeplurker the Opportunity ability.
Venator Kinjo, 5th position, support. Has the ability Reflection Shield, Camouflage, Immunity, and Slow.I used it because of the Reflection Shield ability same ability as Tide Bitter this will isolate the damage in the back. Slow ability, it will decrease all enemy monster speed by -1, hope can increase the chance for our melee unit to attack first. Amplify ability will increase the damage of the Return Fire ability from our Wave Brood in the last position. The enemy monster can't attack this monster unless moves to the first position because has Camouflage ability. Immunity ability make this monster immune to all negative status like Poison, Stun, Blind, Cripple, etc.
Wave Brood, 6th position, attacker and tanker. Has the ability Taunt, Close Range, Void, and Return Fire.We need this monster's Taunt ability that ensures that enemy monsters will attack this monster if they can, to split the enemy damage from our tanker in the first position. Although Wave Brood is a ranged attacker, its Close Range ability will make this monster attack from the first position. The Void ability will decrease the enemy magic attack damage by 50%. Wave Brood Return Fire ability will reflect the range attack and give +2 damage to the attacker.


Our Formation is finished and we are ready to battle :

Did your Strategy Work?

We put 2 Units in the front position the Baakjira - Tide Bitter and in the back Wave Brood - Venator Kinjo to temporarily isolate the Explosive Weaponry damage and it's working give our main attacker Deeplurker and Kulu Mastermind to attack and killed the enemy behind.

The other reason we can win this battle is because the enemy made a mistake in this battle, it put Iziar (Unit with Taunt ability from (Life element) in the middle between 2 monsters so every time I attack and hit it gives damage to 3 units at once. You can see what I mean in the round 3 Kulu Mastermind attack hit the Iziar and killed 2 enemy units at once.

Thank you, my friend, for taking the time to review my battle report. I appreciate your efforts and would be grateful if you could provide me with feedback on any mistakes you find by leaving a comment.

If you are new and want to try this fantastic strategy card battle game feel free to use my referral code https://splinterlands.com?ref=poplar-22 to join.

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