Share your battle weekly challenge: Diemon Shark!


edited with canva

Good day gamers! It’s that time of the week again where I share my weekly battle challenge. This weeks theme card is THE DIEMON SHARK. We’re off to the water splint!

Now this is a card I’m not so familiar with but great thing is that the water splint is one of my favorite splints.

THE DIEMON SHARK

The Diemonshark travels alone throughout the stars looking for prey and territory. They are fearsome beasts with lightning-fast reflexes. Diemonsharks are also extremely territorial and tends to attack any creature that encroaches on their land. The Chaos Legion has trained them as transports for equipment. Since they can travel by air, ground, or sea, they are ideally suited for this task.

STATS OF THE CARD


image is a screenshot

Ability:

  • From level one to three it has the ‘Trample’ ability.
  • Getting to level there’s an addition of the ‘Enrage’ ability
  • In level seven and eight, a third ability is added; the ‘retaliate’ ability

Attack:

  • In level one and two it possesses x2 melee attack
  • From levels three to seven it increases to three
  • In level eight it becomes four

Shield:

  • The card possesses x6 armor throughout

Health:

  • In level one it possesses seven health points
  • From level two to four it becomes eight
  • It becomes nine in level five
  • It increases to ten in levels six to eight.

Speed:

  • The card has x4 speed throughout all levels

MY LINEUP/ STRATEGY

Mana Cap Given = 27
Battle Rules = Standard

My SplintEnemy’s Splint
WaterLife

Summoner


image is a screenshot

NameBortus
Mana CostThree
EditionUntamed
RarityRare (Blue)
SplintWater
Buff-1 Magic attack

I chose this summoner because i was trying to manage my mana cap really well.

Monster 1


image is a screenshot

NameDiemon Shark
Mana CostEight
EditionChaos Legion
RarityRare (Blue)
SplintWater
Attackx2 Melee Attack
Speedx 4
Armorx 6
HealthSeven
AbilityTrample

Asides being this weeks theme card. This monster had very good stats to be used as the first monster. It would really hold my frontline.

Monster 2

image is a screenshot

NameTower Griffin
Mana CostFour
EditionUntamed
RarityRare (Blue)
SplintNeutral
Attackx 1 Ranged Attack
Speedx 3
HealthThree
AbilityFlying

I picked this card because of its ability. The ranged attack was like a plus one.

Monster 3


image is a screenshot

NameMerdaali Guardian
Mana CostThree
EditionChaos Legion
RarityRare (Blue)
SplintWater
Speedx 2
HealthThree
AbilityTank Heal

It’s Tank Heal ability would be a great asset to my first monster thereby holding my frontline and making it stronger.

Monster 4


image is a screenshot

NameDeep Lurker
Mana CostSix
EditionChaos Legion
RarityGrey (Common)
SplintWater
Attackx 3 Melee Attack
Speedx 2
HealthSix
AbilityOpportunity

I picked this card because of its ability as well and it had a good enough health point. It’s ability will help get rid of my enemy’s weak cards.

Monster 5


image is a screenshot

NameAngelic Mandarin
Mana CostThree
EditionChaos Legion
RarityRare (Blue)
SplintWater
Attackx 1 Ranged Attack
Speedx 2
HealthFive

With just three mana cap left I picked the Angelic Mandarin because it had good health points plus a ranged attack.

Now we’re off to the battle! Let’s forge ahead !!

THE BATTLE

My Enemy’s Lineup

SummonerGeneral Sloan
First MonsterXenith Monk
Second MonsterVenari Crystalsmith

After I saw my enemy’s lineup I knew I had bagged this battle.

Round One


image is a screenshot

  • General Sloan adds +1 ranged attack to Venari Crystalsmith
  • Diemon Shark hits Xenith Monk and removes two health points
  • Tower Griffin strikes Xenith Monk and removes one health point
  • Xenith Monk hits Diemon shark and removes an armor
  • Venari Crystalsmith uses her tank heal ability to add two health points to Xenith Monk
  • Venari Crystalsmith strikes Diemon shark and misses
  • Angelic Mandarin strikes Xenith Monk and removes one health point
  • Deep Lurker hits Xenith Monk and removes three health points

Round Two


image is a screenshot

  • Diemon shark hits Xenith Monk and removes the only health point left which kills the card
  • Diemon shark uses its trample ability to hit Venari Crystalsmith and removes two health points
  • Tower Griffin strikes Venari Crystalsmith and removes one health point
  • Venari Crystalsmith adds two health points to itself with its tank heal ability
  • Angelic Mandarin strikes Venari Crystalsmith and removes one health point
  • Deep Lurker hits Venari Crystalsmith and removes two health points which kills the card

- VICTORY IS MINE!!!

BATTLE LINK

Below is a link to this battle:

Battle Link

Did your strategy work?

Yes it did. Even though I felt like it wasn’t much of a fight because of my enemy’s weak lineup.

What will you try differently next time?

Nothing actually. I think I had a pretty good lineup and strategy

Do you like Diemon shark?

Yes I do

Why?

This card has good stats. I mean seven health points, six armors, x2 melee attack and x4 speed for just eight mana cost. It doesn’t get better than this.

Thanks for reading

All screenshots used in this post were taken from the Splinterlands website

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