edited with canva
Good day gamers! It’s that time of the week again where I share my weekly battle challenge. This weeks theme card is THE DIEMON SHARK. We’re off to the water splint!
Now this is a card I’m not so familiar with but great thing is that the water splint is one of my favorite splints.
THE DIEMON SHARK
The Diemonshark travels alone throughout the stars looking for prey and territory. They are fearsome beasts with lightning-fast reflexes. Diemonsharks are also extremely territorial and tends to attack any creature that encroaches on their land. The Chaos Legion has trained them as transports for equipment. Since they can travel by air, ground, or sea, they are ideally suited for this task.
STATS OF THE CARD
image is a screenshot
Ability:
- From level one to three it has the ‘Trample’ ability.
- Getting to level there’s an addition of the ‘Enrage’ ability
- In level seven and eight, a third ability is added; the ‘retaliate’ ability
Attack:
- In level one and two it possesses x2 melee attack
- From levels three to seven it increases to three
- In level eight it becomes four
Shield:
- The card possesses x6 armor throughout
Health:
- In level one it possesses seven health points
- From level two to four it becomes eight
- It becomes nine in level five
- It increases to ten in levels six to eight.
Speed:
- The card has x4 speed throughout all levels
MY LINEUP/ STRATEGY
Mana Cap Given = 27
Battle Rules = Standard
My Splint | Enemy’s Splint |
---|---|
Water | Life |
Summoner
image is a screenshot
Name | Bortus |
---|---|
Mana Cost | Three |
Edition | Untamed |
Rarity | Rare (Blue) |
Splint | Water |
Buff | -1 Magic attack |
I chose this summoner because i was trying to manage my mana cap really well.
Monster 1
image is a screenshot
Name | Diemon Shark |
---|---|
Mana Cost | Eight |
Edition | Chaos Legion |
Rarity | Rare (Blue) |
Splint | Water |
Attack | x2 Melee Attack |
Speed | x 4 |
Armor | x 6 |
Health | Seven |
Ability | Trample |
Asides being this weeks theme card. This monster had very good stats to be used as the first monster. It would really hold my frontline.
Monster 2
image is a screenshot
Name | Tower Griffin |
---|---|
Mana Cost | Four |
Edition | Untamed |
Rarity | Rare (Blue) |
Splint | Neutral |
Attack | x 1 Ranged Attack |
Speed | x 3 |
Health | Three |
Ability | Flying |
I picked this card because of its ability. The ranged attack was like a plus one.
Monster 3
image is a screenshot
Name | Merdaali Guardian |
---|---|
Mana Cost | Three |
Edition | Chaos Legion |
Rarity | Rare (Blue) |
Splint | Water |
Speed | x 2 |
Health | Three |
Ability | Tank Heal |
It’s Tank Heal ability would be a great asset to my first monster thereby holding my frontline and making it stronger.
Monster 4
image is a screenshot
Name | Deep Lurker |
---|---|
Mana Cost | Six |
Edition | Chaos Legion |
Rarity | Grey (Common) |
Splint | Water |
Attack | x 3 Melee Attack |
Speed | x 2 |
Health | Six |
Ability | Opportunity |
I picked this card because of its ability as well and it had a good enough health point. It’s ability will help get rid of my enemy’s weak cards.
Monster 5
image is a screenshot
Name | Angelic Mandarin |
---|---|
Mana Cost | Three |
Edition | Chaos Legion |
Rarity | Rare (Blue) |
Splint | Water |
Attack | x 1 Ranged Attack |
Speed | x 2 |
Health | Five |
With just three mana cap left I picked the Angelic Mandarin because it had good health points plus a ranged attack.
Now we’re off to the battle! Let’s forge ahead !!
THE BATTLE
My Enemy’s Lineup
Summoner | General Sloan |
---|---|
First Monster | Xenith Monk |
Second Monster | Venari Crystalsmith |
After I saw my enemy’s lineup I knew I had bagged this battle.
Round One
image is a screenshot
- General Sloan adds +1 ranged attack to Venari Crystalsmith
- Diemon Shark hits Xenith Monk and removes two health points
- Tower Griffin strikes Xenith Monk and removes one health point
- Xenith Monk hits Diemon shark and removes an armor
- Venari Crystalsmith uses her tank heal ability to add two health points to Xenith Monk
- Venari Crystalsmith strikes Diemon shark and misses
- Angelic Mandarin strikes Xenith Monk and removes one health point
- Deep Lurker hits Xenith Monk and removes three health points
Round Two
image is a screenshot
- Diemon shark hits Xenith Monk and removes the only health point left which kills the card
- Diemon shark uses its trample ability to hit Venari Crystalsmith and removes two health points
- Tower Griffin strikes Venari Crystalsmith and removes one health point
- Venari Crystalsmith adds two health points to itself with its tank heal ability
- Angelic Mandarin strikes Venari Crystalsmith and removes one health point
- Deep Lurker hits Venari Crystalsmith and removes two health points which kills the card
- VICTORY IS MINE!!!
BATTLE LINK
Below is a link to this battle:
Did your strategy work?
Yes it did. Even though I felt like it wasn’t much of a fight because of my enemy’s weak lineup.
What will you try differently next time?
Nothing actually. I think I had a pretty good lineup and strategy
Do you like Diemon shark?
Yes I do
Why?
This card has good stats. I mean seven health points, six armors, x2 melee attack and x4 speed for just eight mana cost. It doesn’t get better than this.
Thanks for reading
All screenshots used in this post were taken from the Splinterlands website