The Magic Can Opener

Do they look like a bunch of kids donned in Halloween knight costumes? Perhaps at first glance, considering the Armored Up modification. Yet, even the Splinterlands Little League, akin to kids there, could wreak havoc if they escaped from the realms of fantasy to the real world. This epic battle of Life and Death will prove my words. Unlike in the real world, when death eventually dominates, my Life army defeated their agelong foes.

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The Ruleset

  • Armored Up grants 2 extra Armor points to every monster, making those reliant on physical attacks rather useless.
  • Little League excludes monsters and summoners valued over 4 mana.
  • Taking Sides forbids players to incorporate Neutral cards in their deck.
  • The 24-mana cap doesn't impact players much, given the Little League restriction.

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My Deck

Lorna Shine is arguably the best among Little League summoners, with her Holy Protection buff capable of turning the tide in your favor. What a value for a mere 3 mana points!

With Holy Protection, Flying, and Magic Reflection, Pelacor Conjuer rules among the cheapest tanks. Despite lacking direct attacking abilities, this monster can eliminate an enemy or two when healed every round.

In this ruleset, the strategy revolves around choosing between brute force or speed and evasion. Opting for the latter, I drafted Time Mage for the second spot, as I intended to crack open heavily-armored cans using magic rather than physical force.

In this context, employing Stitch Leech doesn’t make much sense. However, I had hoped for it to sneakily eliminate the opponent's rear monster, a goal it eventually accomplished.

Light Elemental, priced at 4 mana points, is an impressive monster. Even when debuffed, it comes with reasonable stats and the Flying ability.

Dax Paragon is the Pelacor Deceiver's ideal companion. These two can stir up trouble for a mere 4 mana points. Dax Paragon amplifies the damage Pelacor Deceiver reflects on magic strikers, a crucial aspect of my strategy in this game.

When playing with the Life Splinter, including a healer is a must. Thus, I chose Venari Crystalsmith to safeguard my rear and, more importantly, to keep my tank alive.

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The Battle

This battle centered around cracking heavy armor, making it suitable for magic strikers. While I enlisted three such strikers, my opponent opted for only two, both of which perished within the initial two rounds. Their other three cards proved the wrong decision - Crypt Beetle can hardly stand the anticipated magic storm. Ravenblood Warden’s Protect buff is futile against magic attackers, and coupled with Soul Strangler, they faced the hurdle of penetrating my monsters’ armor first. While Cursed Slimball can be formidable once it gets the Redemption, it failed to inflict significant damage this time.

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It's no surprise that I emerged victorious in this battle, with not a single one of my monsters lost. My set was well-balanced and well-chosen.

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See the battle here!

Posted using Splintertalk

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